Our survey of 464 XR users reveals that limited awareness of XR’s granular data collection restricts privacy-protective strategies, highlighting the need for better user education and transparent data practices in XR environments.
Study reveals AI-assisted writing enhances readability but may miss critical insights, 'human touch'. It advocates for reviewers' focus on research quality and unbiased judgment, regardless of writing tools used.
Our study reveals nine deceptive design patterns in Overwatch's transition to free-to-play, emphasizing the need for balanced player investment, fairness, and transparent communication in the evolving games industry.
We developed a VR Deceptive Game Design Assessment Guide as our deductive codebook method for comparing deceptive design in computer and VR games. We adopted Gray et al. [1]’s ontology of deceptive designs as our starting point as it
CHI 2024: Our team members present at the premier HCI conference
New Publication by Hilda Hadan: "Deceived by Immersion: A Systematic Analysis of Deceptive Design in Extended Reality"
New Publication by Hilda Hadan: Gamification and Gaming in Cryptocurrency Education