Dr. Eugene Kukshinov is a media psychology and HCI postdoctoral researcher. He got his PhD in Media and Communication from Temple University, USA. His focus is on understanding psychological processing of media and technology. This includes immersive experiences and their interrelationships in different contexts such as (Social) VR, video games, or storytelling. |
Ongoing projects
Selected Publications
- Kukshinov, E. (2024). Presence, (re)focused and explicated. The Communication Review, 1–22. https://doi.org/10.1080/10714421.2024.2366684
- Kukshinov, E., Harley, D., Szita, K., Mogavi, R. H., MacArthur, C., & Nacke, L. E. (2024). Disembodied, Asocial, and Unreal: How Users (Re)Interpret Designed Affordances of Social VR. In Designing Interactive Systems Conference (DIS ’24) (pp. 1–12). July 01–05, 2024, IT University of Copenhagen, Denmark. ACM, New York, NY, USA. https://doi.org/10.1145/3643834.3661548
- Kukshinov, E., Tu, J., Szita, K., Senthil Nathan, K., and Nacke, L. E. (2024). “Never The Same”: Systematic Analysis of the Methodological Issues in the Presence Studies That Employ Questionnaires. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA ’24), Association for Computing Machinery, New York, NY, USA, Article 8, 1–7. https://doi.org/10.1145/3613905.3651074