HCI for Games

HCI for Games
Photo by Alphacolor / Unsplash

HCI for Games is a subfield of human-computer interaction that focuses on designing and evaluating interactive games. It aims to create enjoyable, engaging, and meaningful gaming experiences by understanding user needs, preferences, and behaviours.

Projects:

Deceptive Game Design in Virtual Reality
We developed a VR Deceptive Game Design Assessment Guide as our deductive codebook method for comparing deceptive design in computer and VR games. We adopted Gray et al. [1]’s ontology of deceptive designs as our starting point as it is the most recent and comprehensive framework at the time
LEVI: Exploring Possibilities for an Adaptive Board Game System | Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play

HCI for Games is essential for addressing the ethical, social, and technical challenges that arise in the gaming industry. Beyond simple entertainment, games have evolved into powerful tools for education, therapy, simulation, and gamification of various applications. While recent research has highlighted the positive impact of games, more comprehensive studies are needed to fully understand and leverage their potential benefits. By exploring innovative ways to mitigate risks, address deceptive design patterns, and create inclusive gaming experiences, we can ensure that games contribute positively to society and enhance the lives of individuals.