News


Repidly: A Lightweight Tool for the Collaborative Analysis of Biosignals and Gameplay Videos

by Gustavo Tondello


Written by Mike Schaekermann of the HCI Games Group Analysing physiological biodata is often cumbersome, does often not have a fast turnaround and does not allow for collaborative annotation. In this blog post, I would like to present a lightweight collaborative web application that enables games user researchers, designers, and […]

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28 Feb, 2016 in GUR / HCI tagged / /

Gamification of Physical Activity: Spirit50

by Dennis Kappen


Written by Dennis L. Kappen and Lennart E. Nacke HCI Games Group collaborated with Erin Billowits, founder and owner of Vintage Fitness, a Toronto based health and wellness company catering to the fitness training needs of adults of age 50 years and older. Vintage Fitness aimed to engage older adults in daily […]

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Playful Interactions at CHI PLAY 2015

by Gustavo Tondello


The HCI Games Group attended and presented several works at CHI PLAY 2015, the second edition of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. CHI PLAY is an international and interdisciplinary conference for researchers and professionals of all areas of play, games, and human-computer interaction, which fosters […]

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The HCI Games Group will be at CHI PLAY 2015

by Gustavo Tondello


The HCI Games Group will be at CHI PLAY 2015 next week in London, UK! If you are going to the Conference, come play our game CHI PLAYGUE with us! CHI PLAYGUE is a conference game designed to facilitate interaction among strangers and encourage social networking. To defend from a […]

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Flashlights Off! – A Left 4 Dead 2 Game Review

by Amanda Leo


  By: Amanda Leo, Samantha Stahlke, Rylan Koroluk, and Rina Wehbe             Left 4 Dead 2 is a cooperative first-person shooter game developed by Valve Corporation and released in 2009. The immense popularity of the Left 4 Dead (L4D) series has inspired  the release of […]

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The Gameful World

by Gustavo Tondello


The Gameful World is a book that aims to examine the key challenges of gamification and the ludification of culture, or, as presented by the editors, the Gameful World. It contains essays from more than 50 acknowledged experts representing both academia and industry. The collection is edited by Steffen P. […]

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The Ultimate First Person Shooter Game Simulator

by Amanda Leo


There are many methods of combining various technologies with the goal of enhancing an experience, especially within the context of user immersion. The Gadget Show, a television program based out of the United Kingdom, looks at many of these combinations of technology both inside and outside of video game applications. […]

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Heroes of the Storm vs. League of Legends – Part II – Player Progression

by Rylan Koroluk


For those just joining, please see the first article in this series for an introduction to MOBA’s and general overview of this design discussion. http://hcigames.com/news/heroes-of-the-storm-vs-league-of-legends-a-game-design-breakdown/ Player Progression – Gold vs. Experience With the introduction to MOBAs out of the way, we delve a little deeper… This article in the series […]

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Heroes of the Storm vs. League of Legends – A Game Design Breakdown & Comparison

by Rylan Koroluk


An Introduction to MOBAs Multiplayer Online Battle Arena (MOBA) games are one of the most played genres of video games on the planet right now and they comprise a significant portion of modern e-sports. To understand how they developed, we should first examine one of the earliest examples. One of […]

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The Use of Games and Play to Achieve Real-World Goals

by Gustavo Tondello


In the last few years, there has been a growing interest in the application of game elements to real-life goals and tasks. These efforts are often directed towards self-improvement, encouraging positive lifestyle changes, and increasing motivation to complete work objectives. The idea of using games to modify activities that are […]

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