News

Casting Connections: A Fishy Approach to Conference Engagement
Early-career researchers often feel like small fish in a big pond, surrounded by towering giants of knowledge. However, considering this apparent drawback overlooks a potential opportunity for networking and collaboration.
HCI Games Group’s Field Guide to CHI 2021
Our Presentations at CHI 2021 We have compiled list of research papers and presentations from our researchers from the HCI Games Group and our colleagues from Waterloo HCI here: Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices George Raptis, Christina Katsini, Andrew
User Testing for Virtual Reality (VR) Headsets
Author: Karina Arrambide, Date: May 23, 2018 When user testing for games user research in VR, we must be aware of many factors, including simulation sickness. Virtual Reality headsets have increased in popularity over the past years. As a user, it is always exciting to see new devices and technologies
An Interview With Horror Sound Designer Orest Sushko || Part II – Eliciting Emotions In Different Genres
For Oerst’s full biography, and insight into what his job involves, see the <previous post>. In this part of the interview, we talked about the design and elicitation of specific emotions in viewers. From a researcher’s point of view, this is fascinating – in games research, we often want to see</previous>
HCI Games Group at CHI 2014 in Toronto
This year, the annual ACM conference on Computer-Human Interaction (CHI), was held in Toronto, Ontario. The conference serves as a global summit of researchers, academics, and industry professionals in fields related to computer science, software development, user research, and interaction design. At the conference, the HCI Games Group was involved