Latest posts — page 2

Purchase And Play

This project aims to identify key factors influencing tabletop game purchasing decisions by conducting a qualitative analysis of player perspectives.

Deceptive Game Design in Virtual Reality

We developed a VR Deceptive Game Design Assessment Guide as our deductive codebook method for comparing deceptive design in computer and VR games. We adopted Gray et al. [1]’s ontology of deceptive designs as our starting point as it