Comprehending the Crypto-Curious: How Investors and Inexperienced Potential Investors Perceive and Practice Cryptocurrency Trading, Hilda Hadan, Leah Zhang-Kennedy, Lennart Nacke, Ville Mäkelä, International Journal of Human–Computer Interaction, 2023, 10.1080/10447318.2023.2239556
Does Gamifying Homework Influence Performance and Perceived Gameful Experience?, Ahmed Hosny Saleh Metwally, Maiga Chang, Wang Yining, Ahmed Mohamed Fahmy Yousef, Sustainability, 2021, 10.3390/su13094829
Investigating the effects of individual cognitive styles on collaborative gameplay, Sultan Alharthi, George Raptis, Christina Katsini, Igor Dolgov, Lennart Nacke, Phoebe Toups, ACM Transactions on Computer-Human Interaction (TOCHI), 2021, 10.1145/3445792
Revealing the hotspots of educational gamification: An umbrella review, Ahmed Hosny Saleh Metwally, Ahmed Mohamed Fahmy Yousef, Wang Yining, Maiga Chang, Lennart Nacke, International Journal of Educational Research, 2021, 10.1016/j.ijer.2021.101832
Curioscape: A Curiosity-driven Escape Room Board Game, Joseph Tu, Ekaterina Durmanova, Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '20), 2020, 10.1145/3383668.3419925
Demystifying the First-Time Experience of Mobile Games: The Presence of a Tutorial Has a Positive Impact on Non-Expert Players’ Flow and Continuous-Use Intentions, Mario Passalacqua, Raphaël Morin, Sylvain Sénécal, Lennart Nacke, Pierre-Majorique Léger, Multimodal Technologies and Interaction, 2020, 10.3390/mti4030041
Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences, Vero Vanden Abeele, Katta Spiel, Lennart Nacke, Daniel Johnson, Kathrin Gerling, International Journal of Human-Computer Studies, 2020, 10.1016/j.ijhcs.2019.102370
Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App, Marcela Bomfim, Sharon Kirkpatrick, Lennart Nacke, James Wallace, Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020, 10.1145/3313831.3376801
Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology, Giovanni Ribeiro, Katja Rogers, Maximilian Altmeyer, Thomas Terkildsen, Lennart Nacke, Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '20), 2020, 10.1145/3410404.3414245
Gamification of Older Adults’ Physical Activity: Thematic Analysis of an Eight-Week Experimental Study, Lennart Nacke, Pejman Mirza-Babaei, Dennis Kappen, Frontiers in Computer Science, 2020, 10.3389/fcomp.2020.530309
Gamifying Learning Assignments with Micro Design Approach, Ahmed Hosny Saleh Metwally, Ahmed Mohamed Fahmy Yousef, Wang Yining, Proceedings of the 12th International Conference on Computer Supported Education (CSEDU 2020), 2020, 10.5220/0009818707100717
HexArcade: Predicting Hexad User Types By Using Gameful Applications, Maximilian Altmeyer, Gustavo Fortes Tondello, Antonio Krüger, Lennart Nacke, Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2020), 2020, 10.1145/3410404.3414232
How to Gamify Learning Systems? An Experience Report using the Design Sprint Method and a Taxonomy for Gamification Elements in Education, Seiji Isotani, Alexandra Cristea, Isabela Gasparini, Ana C. T. Klock, Luiz Rodrigues, Wilk Oliveira, Paula Palomino, Armando Toda, Journal of Educational Technology & Society, 2020, 10.2307/26896709
Imi Pono: Creating an Ethical Framework for User Experience Design, Laura Fong, Jenny Waycott, Aynur Kadir, Jet Gispen, Lennart Nacke, Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020, 10.1145/3334480.3375161
JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality, Dennis Wolf, Katja Rogers, Christoph Kunder, Enrico Rukzio, Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI 2020), 2020, 10.1145/3313831.3376243
Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles, Nicole Dillen, Marco Ilievski, Edith Law, Lennart Nacke, Krzysztof Czarnecki, Oliver Schneider, Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020, 10.1145/3313831.3376247
Learning Analytics and Perceived Experience of Gamifying Homework Assignments, Ahmed Hosny Saleh Metwally, Ahmed Mohamed Fahmy Yousef, Wang Yining, Proceedings of the 12th International Conference on Computer Supported Education (CSEDU 2020), 2020, 10.5220/0009818606730683
LightPlay: An Ambient Light System for Video Game Indicators and Notifications, Kenny Fung, University of Waterloo, 2020, hdl.handle.net/10012/16112
Me, Myself, and Not-I: Self-Discrepancy Type Predicts Avatar Creation Style, Mitchell Loewen, Christopher Burris, Lennart Nacke, Frontiers in Physiology, 2020, 10.3389/fpsyg.2020.01902
Micro Design Approach for Gamifying Students’ Assignments, Ahmed Hosny Saleh Metwally, Ahmed Mohamed Fahmy Yousef, Wang Yining, IEEE 20th International Conference on Advanced Learning Technologies (ICALT), 2020, 10.1109/ICALT49669.2020.00112
Older Adults’ Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study, Dennis Kappen, Pejman Mirza-Babaei, Lennart Nacke, International Conference on Human-Computer Interaction, 2020, 10.1007/978-3-030-50249-2_22
Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games, Rina Wehbe, Terence Dickson, Anastasia Kuzminykh, Lennart Nacke, Edward Lank, Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20), 2020, 10.1145/3313831.3376319
Playing in the backstore: Interface Gamification Increases Warehousing Workforce Engagement, Mario Passalacqua, Pierre-Majorique Léger, Lennart Nacke, Marc Fredette, Élise Labonté-Lemoyne, Xinli Lin, Tony Caprioli, Sylvain Sénécal, Industrial Management & Data Systems, 2020, 10.1108/IMDS-08-2019-0458
Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study, Lennart Nacke, Pejman Mirza-Babaei, Dennis Kappen, Frontiers in Computer Science - Human-Media Interaction, 2020, 10.3389/fcomp.2020.530309
The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player Experience, Katja Rogers, Maximillian Milo, Michael Weber, Lennart Nacke, Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2020, 10.1145/3410404.3414246
Validation of User Preferences and Effects of Personalized Gamification on Task Performance, Gustavo Fortes Tondello, Lennart Nacke, Frontiers in Computer Science, 2020, 10.3389/fcomp.2020.00029
What is it Like to Be a Game?-Object Oriented Inquiry for Games Research, Design and Evaluation, Katta Spiel, Lennart Nacke, Frontiers in Computer Science, 2020, 10.3389/fcomp.2020.00018
Which one is the best? A quasi-experimental study comparing frameworks for unplugged gamification, Wilk Oliveira, Armando Toda, Paula Palomino, Luiz Rodrigues, Seiji Isotani, RENOTE, 2020, 10.22456/1679-1916.105971
"It Started as a Joke" On the Design of Idle Game, Katta Spiel, Sultan Alharthi, Andrew Cen, Jessica Hammer, Lennart Nacke, Phoebe Toups, Tess Tanenbaum, Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019, 10.1145/3311350.3347180
"I don't fit into a single type": A Trait Model and Scale of Game Playing Preferences, Gustavo Fortes Tondello, Karina Arrambide, Giovanni Ribeiro, Andrew Cen, Lennart Nacke, Proceedings of INTERACT 2019, LNCS 11747, 2019, 10.1007/978-3-030-29384-0_23
A Pilot Study of a Digital Skill Tree in Gameful Education, Gustavo Fortes Tondello, Lennart Nacke, Proceedings of the 3rd International Symposium on Gamification and Games for Learning - GamiLearn '19, 2019, Link to paper
A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation, Armando Toda, Wilk Oliveira, Ana C. T. Klock, Paula Palomino, Marcelo Pimenta, Ig Bittencourt, Lei Shi, Isabela Gasparini, Seiji Isotani, Alexandra Cristea, 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT), 2019, 10.1109/ICALT.2019.00028
Analysing gamification elements in educational environments using an existing Gamification taxonomy, Alexandra I. Cristea, Seiji Isotani, Isabela Gasparini, Ig Bittencourt, Lei Shi, Luiz Rodrigues, Paula Palomino, Wilk Oliveira, Ana C. T. Klock, Armando Toda, Smart Learning Environments, 2019, 10.1186/s40561-019-0106-1
Audio Habits and Motivations in Video Game Players, Katja Rogers, Michael Weber, Proceedings of Audio Mostly (AM’19), 2019, 10.1145/3356590.3356599
Automatic game experience identification in educational games, Wilk Oliveira, Luiz Rodrigues, Armando Toda, Paula Palomino, Seiji Isotani, Brazilian Symposium on Computers in Education (Simpósio Brasileiro de Informática na Educação-SBIE), 2019, 10.5753/cbie.sbie.2019.952
Biologically-Inspired Gameplay: Movement Algorithms for Artificially Intelligent (AI) Non-Player Characters (NPC), Rina Wehbe, Giovanni Ribeiro, Kenny Fung, Lennart Nacke, Edward Lank, Proceedings of Graphics Interface 2019, 2019, 10.20380/GI2019.28
Cross-Car, Multiplayer Games for Semi-Autonomous Driving, Matthew Lakier, Lennart Nacke, Takeo Igarashi, Daniel Vogel, Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019, 10.1145/3311350.3347166
Crushed it!: Interactive Floor Demonstration, Rina Wehbe, Kai Bornemann, Benjamin Hatscher, Joseph Tu, Lisa Freiman Cormier, Christian Hansen, Edward Lank, Lennart Nacke, Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems - CHI EA '19, 2019, 10.1145/3290607.3313279
Defining Gameful Experience as a Psychological State Caused by Gameplay: Replacing the Term ‘Gamefulness’ with Three Distinct Constructs, Richard Landers, Gustavo Fortes Tondello, Dennis Kappen, Andrew Collmus, Elisa Mekler, Lennart Nacke, International Journal of Human-Computer Studies, 2019, 10.1016/j.ijhcs.2018.08.003
Do Cognitive Styles Influence Collective Sensemaking in Distributed Multiplayer Games?, Sultan Alharthi, George Raptis, Christina Katsini, Igor Dolgov, Lennart Nacke, Phoebe Toups, Proceedings of the ACM Collective Intelligence Conference Series, 2019, Link to paper
Dynamic Personalization of Gameful Interactive Systems, Gustavo Fortes Tondello, PhD Thesis, University of Waterloo, 2019, Link to thesis
Effects of Background Music on Risk-Taking and General Player Experience, Katja Rogers, Matthias Jörg, Michael Weber, Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’19), 2019, 10.1145/3311350.3347158
Empirical Validation of the Gamification User Types Hexad Scale in English and Spanish, Gustavo Fortes Tondello, Alberto Mora, Andrzej Marczewski, Lennart Nacke, International Journal of Human-Computer Studies, 2019, 10.1016/j.ijhcs.2018.10.002
ExerCube vs. Personal Trainer: Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup, Anna-Lisa Martin-Niedecken, Katja Rogers, Laia Turmo Vidal, Elisa Mekler, Elena Márquez Segura, Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI’19), 2019, 10.1145/3290605.3300318
Exploring content game elements to support gamification design in educational systems: narrative and storytelling, Paula Palomino, Armando Toda, Wilk Oliveira, Luiz Rodrigues, Alexandra Cristea, Seiji Isotani, Brazilian Symposium on Computers in Education (Simpósio Brasileiro de Informática na Educação-SBIE), 2019, 10.5753/cbie.sbie.2019.773
Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements, Katja Rogers, Jana Funke, Julian Frommel, Sven Stamm, Michael Weber, Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI’19), 2019, 10.1145/3290605.3300644
Gameful Design Heuristics: A Gamification Inspection Tool, Gustavo Fortes Tondello, Dennis Kappen, Marim Ganaba, Lennart Nacke, Human-Computer Interaction. Perspectives on Design. Proceedings of HCI International 2019. LNCS 11566, 2019, 10.1007/978-3-030-22646-6_16
Gamification journey: A Novel approach for classifying gamer types for gamified educational systems, Seiji Isotani, Luiz Rodrigues, Wilk Oliveira, Armando Toda, Paula Palomino, SBGames, 2019, Link to paper
How to Write CHI Papers (Third Edition), Lennart Nacke, Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems - CHI EA '19, 2019, 10.1145/3290607.3298817
Interactive Narratives in Games: Understanding Player Agency and Experience, Karina Arrambide, CHI PLAY '19, 2019, 10.1145/3341215.3356334
Investigating the effects of gamifying homework on students' perceived satisfaction, behavioral intention and intrinsic motivation, Ahmed Hosny Saleh Metwally, Ahmed Mohamed Fahmy Yousef, Wang Yining, Proceedings of the 3rd International GaminFIN Conference (GamiFIN 2019), 2019, Link to paper
Motivational Affordances for Older Adults’ Physical Activity Technology: An Expert Evaluation, Dennis Kappen, Pejman Mirza-Babaei, Lennart Nacke, Human-Computer Interaction. Perspectives on Design. Proceedings of HCI International 2019. LNCS 11566, 2019, 10.1145/3341215.3356334
Narrative for Gamification in Education: Why Should you Care?, Paula Palomino, Armando Toda, Wilk Oliveira, Alexandra Cristea, Seiji Isotani, 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT), 2019, 10.1109/ICALT.2019.0003
Older Adults’ Physical Activity and Exergames: A Systematic Review, Dennis Kappen, Pejman Mirza-Babaei, Lennart Nacke, International Journal of Human–Computer Interaction, 2019, 10.1080/10447318.2018.1441253
Player Characteristics and Video Game Preferences, Gustavo Fortes Tondello, Lennart Nacke, Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '19, 2019, 10.1145/3311350.3347185
Take Back Control: Effects of Player Influence on Procedural Level Generation, Julian Frommel, Dietmar Puschmann, Katja Rogers, Michael Weber, Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’19 Extended Abstracts), 2019, 10.1145/3341215.3356288
Teaching Interactive Fiction for Undergraduate Students with the Aid of Information Technologies: An Experience Report, Seiji Isotani, Luiz Rodrigues, Wilk Oliveira, Armando Toda, Paula Palomino, RENOTE-Revista Novas Tecnologias na Educação, 2019, Link to paper
The Development of "Orbit" The Collaborative BCI Game for Children with AD (H) D, Karina Arrambide, Lisa Freiman Cormier, Rina Wehbe, Lennart Nacke, Mareike Gabele, Sebastian Wagner, Christian Hansen, Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019, 10.1145/3341215.3356301
The Impact of Using a Gamified Interface on Engagement in a Warehousing Management Task: A NeuroIS Research Proposal, Mario Passalacqua, Pierre-Majorique Léger, Sylvain Sénécal, Marc Fredette, Lennart Nacke, Xinli Lin, Karine Grande, Nicolas Robitaille, Liza Ziemer, Tony Caprioli, Information Systems and Neuroscience. Lecture Notes in Information Systems and Organisation, vol 29, 2019, 10.1007/978-3-030-01087-4_23
The quest for a better tailoring of gameful design: An analysis of player type preferences, Alberto Mora, Gustavo Fortes Tondello, Laura Calvet, Carina González, Joan Arnedo-Moreno, Lennart Nacke, Proceedings of the XX International Conference on Human Computer Interaction - Interacción '19, 2019, 10.1145/3335595.3335625
Thinking Inside the Box: How to Tailor Gamified Educational Systems Based on Learning Activities Types, Luiz Rodrigues, Wilk Oliveira, Armando Toda, Paula Palomino, Seiji Isotani, Brazilian Symposium on Computers in Education (Simpósio Brasileiro de Informática na Educação-SBIE), 2019, 10.5753/cbie.sbie.2019.823
Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven Approach, Wilk Oliveira, Armando Toda, Paula Palomino, Luiz Rodrigues, Seiji Isotani, Lei Shi, Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019, 10.1145/3341215.3356311
Towards Socially Immersive Fitness Games: An Exploratory Evaluation Through Embodied Sketching, Anna-Lisa Martin-Niedecken, Elena Márquez Segura, Katja Rogers, Stephan Niedecken, Laia Turmo Vidal, Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’19 Extended Abstracts), 2019, 10.1145/3341215.3356293
User Experience (UX) Research in Games, Lennart Nacke, Pejman Mirza-Babaei, Anders Drachen, Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems - CHI EA '19, 2019, 10.1145/3290607.3298826
A Theory of Gamification Principles Through Goal-Setting Theory, Gustavo Fortes Tondello, Hardy Premsukh, Lennart Nacke, Proceedings of the 51st Hawaii International Conference on System Sciences (HICSS), 2018, Link to paper
Computer Games As Learning Tools: Teachers Attitudes & Behaviors, Ruth Castillo, Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '18 Extended Abstracts, 2018, 10.1145/3270316.3270611
Effect of personalized gameful design on student engagement, Alberto Mora, Gustavo Fortes Tondello, Lennart Nacke, Joan Arnedo-Moreno, Proceedings of the IEEE Global Engineering Education Conference - EDUCON 2018, 2018, 10.1145/3242671.3242682
Emotion-based Dynamic Difficulty Adjustment Using Parametrized Difficulty and Self-Reports of Emotion, Julian Frommel, Fabian Fischbach, Katja Rogers, Michael Weber, Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, 2018, 10.1145/3242671.3242682
Exploring the Role of Non-Player Characters and Gender in Player Identification, Katja Rogers, Maria Aufheimer, Michael Weber, Lennart Nacke, Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '18 Extended Abstracts, 2018, 10.1145/3270316.3273041
Games and Play SIG: Engaging Small Developer Communities, Lennart Nacke, Pejman Mirza-Babaei, Katta Spiel, Phoebe Toups, Katherine Isbister, Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems - CHI EA '18, 2018, 10.1145/3170427.3185360
Games User Research Methods, Pejman Mirza-Babaei, Lennart Nacke, Anders Drachen, Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts - CHI PLAY '18 Extended Abstracts, 2018, 10.1145/3270316.3271548
Gamification of Older Adults’ Physical Activity: An Eight-Week Study, Dennis Kappen, Pejman Mirza-Babaei, Lennart Nacke, Proceedings of the 51st Hawaii International Conference on System Sciences (HICSS), 2018, Link to paper
Gamification: Tools and Techniques for Motivating Users, Gustavo Fortes Tondello, Lennart Nacke, Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems - CHI EA '18, 2018, 10.1145/3170427.3170662
How to publish research results for academic and non-academic audiences, Gustavo Fortes Tondello, XRDS, 2018, 10.1145/3265921
How to Write CHI Papers: Second Edition, Lennart Nacke, Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems - CHI EA '18, 2018, 10.1145/3170427.3170653
Information Visualisation, Gamification and Immersive Technologies in Participatory Planning, Nektarios Christodoulou, Andreas Papallas, Zona Kostic, Lennart Nacke, Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems - CHI EA '18, 2018, 10.1145/3170427.3185363
Introduction to biometric measures for Games User Research, Lennart Nacke, Games User Research, 2018, 10.1093/oso/9780198794844.003.0016
Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games, Sultan Alharthi, Ruth Castillo, Ahmed Khalaf, Phoebe Toups, Igor Dolgov, Lennart Nacke, Proceeding of the 2018 ACM Conference on Human Factors in Computing Systems - CHI 2018, 2018, 10.1145/3173574.3173888
KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football, Katja Rogers, Mark Colley, David Lehr, Julian Frommel, Marcel Walch, Lennart Nacke, Michael Weber, Proceeding of the 2018 ACM Conference on Human Factors in Computing Systems - CHI 2018, 2018, 10.1145/3173574.3173740
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play, Ryan Perry, Anders Drachen, Allison Kearney, Simone Kriglstein, Lennart Nacke, Rafet Sifa, Guenter Wallner, Daniel Johnson, Computers in Human Behavior, 2018, 10.1016/j.chb.2017.10.032
Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types, Rita Orji, Gustavo Fortes Tondello, Lennart Nacke, Proceeding of the 2018 ACM Conference on Human Factors in Computing Systems - CHI 2018, 2018, 10.1145/3173574.3174009
Practical Insights into the Design of Future Disaster Response Training Simulations, Sultan Alharthi, Nicolas LaLone, Ahmed Khalaf, Ruth Castillo, Lennart Nacke, Igor Dolgov, Phoebe Toups, 15th International Conference on Information Systems for Crisis Response and Management (ISCRAM 2018), 2018
Textile Manager: Design and Development of a Persuasive Game about Sustainable Textile Production, Katja Rogers, Michael Olah, Michael Weber, CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018, 10.1145/3170427.3188623
Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games, Sultan Alharthi, George Raptis, Christina Katsini, Igor Dolgov, Lennart Nacke, Phoebe Toups, Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing - CSCW '18, 2018, 10.1145/3272973.3274047
Towards a Trait Model of Video Game Preferences, Gustavo Fortes Tondello, Deltcho Valtchanov, Adrian Reetz, Rina Wehbe, Rita Orji, Lennart Nacke, International Journal of Human–Computer Interaction, 2018, 10.1080/10447318.2018.1461765
Towards Customizing Gameful Systems by Gameful Design Elements, Gustavo Fortes Tondello, Lennart Nacke, Third International Workshop on Personalization in Persuasive Technology, 2018, Link to paper
Towards the Visual Design of Non-Player Characters for Narrative Roles, Katja Rogers, Maria Aufheimer, Michael Weber, Lennart Nacke, Proceedings of Graphics Interface 2018, 2018, 10.20380/GI2018.21
Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality, Katja Rogers, Giovanni Ribeiro, Rina Wehbe, Michael Weber, Lennart Nacke, Proceeding of the 2018 ACM Conference on Human Factors in Computing Systems - CHI 2018, 2018, 10.1145/3173574.3173902
A comparison of system-controlled and user-controlled personalization approaches, Rita Orji, Kiemute Oyibo, Gustavo Fortes Tondello, Adjunct publication of the 25th conference on user modeling, adaptation and personalization, 2017, 10.1145/3099023.3099116
A Framework and Taxonomy of Videogame Playing Preferences, Gustavo Fortes Tondello, Rina Wehbe, Rita Orji, Giovanni Ribeiro, Lennart Nacke, Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17, 2017, 10.1145/3116595.3116629
Adaptive engagement of older adults’ fitness through gamification, Dennis Kappen, University of Ontario Institute of Technology, 2017, Link to thesis
Applying Gameful Design Heuristics, Gustavo Fortes Tondello, Lennart Nacke, Proceeding of the 2017 ACM Conference on Human Factors in Computing Systems - CHI 2017, 2017, 10.1145/3027063.3027116
CLEVER: A Gameful Enterprise Learning System, Dominic Elm, Gustavo Fortes Tondello, Lennart Nacke, 1st International Workshop on Gamification and Games for Learning, 2017, Link to paper
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game “Destiny”, Mike Schäekermann, Giovanni Ribeiro, Guenter Wallner, Simone Kriglstein, Daniel Johnson, Anders Drachen, Rafet Sifa, Lennart Nacke, Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17, 2017, 10.1145/3116595.3116603
Defining Gamification Video, Melissa Stocco, Marim Ganaba, Gustavo Fortes Tondello, Lennart Nacke, Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2017, 10.1145/3027063.3049793
Elements of Gameful Design Emerging from User Preferences, Gustavo Fortes Tondello, Alberto Mora, Lennart Nacke, Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17, 2017, 10.1145/3116595.3116627
Evaluating VR Driving Simulation from a Player Experience Perspective, Marcel Walch, Julian Frommel, Katja Rogers, Felix Schüssel, Phillip Hock, David Dobbelstein, Michael Weber, Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17), 2017, 10.1145/3027063.3053202
Exploring the Potential of Game Audio for Wellbeing, Katja Rogers, Lennart Nacke, Positive Gaming: Workshop on Gamification and Games for Wellbeing, 2017, Link to paper
Exploring the Role of Audio in Games, Katja Rogers, Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '17 Extended Abstracts), 2017, 10.1145/3130859.3133227
Foreword: 1st Workshop on Gamification and Games for Learning, Joan Arnedo-Moreno, Carina Soledad González González, Alberto Mora, Lennart Nacke, 1st Workshop on Gamification and Games for Learning (GamiLearn’17), 2017, Link to foreword
From Joysticks to Pokémon Go: Games and Play Research in SIGCHI, Lennart Nacke, Phoebe Toups, Daniel Johnson, Proceeding of the 2017 ACM Conference on Human Factors in Computing Systems - CHI 2017, 2017, 10.1145/3027063.3049284
Games User Research and Gamification in Human-Computer Interaction, Lennart Nacke, XRDS: Crossroads, The ACM Magazine for Students, 2017, 10.1145/3123748
Gamification in Massive Open Online Courses (MOOCs) to Support Chinese Language Learning, Ahmed Hosny Saleh Metwally, Wang Yining, The Sixth International Conference of Educational Innovation through Technology, 2017, 10.1109/EITT.2017.77
Gamification through the Application of Motivational Affordances for Physical Activity Technology, Dennis Kappen, Pejman Mirza-Babaei, Lennart Nacke, Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17, 2017, 10.1145/3116595.3116604
Gamified and Persuasive Systems as Behavior Change Agents for Health and Wellness, Dennis Kappen, Rita Orji, XRDS: Crossroads, The ACM Magazine for Students, 2017, 10.1145/3123750
GazeTap: towards hands-free interaction in the operating room, Benjamin Hatscher, Maria Luz, Lennart Nacke, Norbert Elkmann, Veit Müller, Christian Hansen, Proceedings of the 19th ACM International Conference on Multimodal Interaction - ICMI '17, 2017, 10.1145/3136755.3136759
How Multidisciplinary is Gamification Research? Results from a Scoping Review, Nicholas O'Donnel, Dennis Kappen, Zachary Fitz-Walter, Sebastian Deterding, Lennart Nacke, Daniel Johnson, Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017, 10.1145/3130859.3131412
How to Write and Review CHI Papers, Lennart Nacke, Proceeding of the 2017 ACM Conference on Human Factors in Computing Systems - CHI 2017, 2017, 10.1145/3027063.3027097
Incentives and Gamification, Yannai Gonczarowski, Gustavo Fortes Tondello, XRDS: Crossroads, The ACM Magazine for Students, 2017, 10.1145/3123766
Left Them 4 Dead: Perception of Humans versus Non-Player Character Teammates in Cooperative Gameplay, Rina Wehbe, Edward Lank, Lennart Nacke, Proceedings of the 2017 Conference on Designing Interactive Systems, 2017, 10.1145/3064663.3064712
LiverDefense: how to employ a tower defense game as a customisable research tool, Julia Brich, Katja Rogers, Julian Frommel, Martin Weidhaas, Adrian Brückner, Sarah Mirabile, Tamara Dorn, Valentin Riemer, Claudia Schrader, Michael Weber, Vis. Comput., 2017, 10.1007/s00371-016-1314-0
Positive Computing: A novel research field to promote human well-being, Gustavo Fortes Tondello, XRDS, 2017, 10.1145/3100262
Positive Gaming: Workshop on Gamification and Games for Wellbeing, Gustavo Fortes Tondello, Rita Orji, Kellie Vella, Daniel Johnson, Marierose van Dooren, Lennart Nacke, Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17 Extended Abstracts, 2017, 10.1145/3130859.3131442
Proceedings of the positive gaming: Workshop on gamification and games for wellbeing–Preface, Gustavo Fortes Tondello, Daniel Johnson, Rita Orji, Marierose van Dooren, Kellie Vella, CEUR Workshop Proceedings, 2017, Link to paper
Proposed Model for Using Open Educational Resources in Massive Open Online Courses (MOOCs), Ahmed Hosny Saleh Metwally, Wang Yining, The Ninth International Conference on Mobile, Hybrid, and On-line Learning, 2017, Link to paper
Recommender Systems for Personalized Gamification, Gustavo Fortes Tondello, Rita Orji, Lennart Nacke, Proceedings of UMAP'17 Adjunct, 2017, 10.1145/3099023.3099114
Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games, Katja Rogers, Valentin Riemer, Julian Frommel, Julia Brich, Claudia Schrader, Serious Games and Edutainment Applications, 2017, 10.1007/978-3-319-51645-5_1
Testing Incremental Difficulty Design in Platformer Games, Rina Wehbe, Elisa Mekler, Mike Schäekermann, Edward Lank, Lennart Nacke, Proceeding of the 2017 ACM Conference on Human Factors in Computing Systems - CHI 2017, 2017, 10.1145/3025453.3025697
The Adoption of Physiological Measures as an Evaluation Tool in UX, Vanessa Georges, François Courtemanche, Sylvain Sénécal, Pierre-Majorique Léger, Lennart Nacke, Romain Pourchon, HCI in Business, Government and Organizations. Interacting with Information Systems. HCIBGO 2017. Lecture Notes in Computer Science, vol 10293, 2017, 10.1007/978-3-319-58481-2_8
The Impact of Health-Related User Interface Sounds on Player Experience, James Robb, Tom Garner, Karen Collins, Lennart Nacke, Simulation & Gaming, 2017, 10.1177/1046878116688236
The maturing of gamification research, Lennart Nacke, Sebastian Deterding, Computers in Human Behavior, 2017, 10.1016/j.chb.2016.11.062
Towards Personality-driven Persuasive Health Games and Gamified Systems, Rita Orji, Lennart Nacke, Chrysanne Di Marco, Proceeding of the 2017 ACM Conference on Human Factors in Computing Systems - CHI 2017, 2017, 10.1145/3025453.3025577
UMAP 2017 Fifty Shades of Personalization-Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization, Elke Mattheiss, Marc Busch, Rita Orji, Gustavo Fortes Tondello, Andrzej Marczewski, Wolfgang Hochleitner, Michael Lankes, Manfred Tscheligi, Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization, 2017, 10.1145/3099023.3099109
Using technology to boost employee wellbeing? How gamification can help or hinder results, Ekaterina Pogrebtsova, Gustavo Fortes Tondello, Hardy Premsukh, Lennart Nacke, Positive Gaming: Workshop on Gamification and Games for Wellbeing, 2017, Link to paper
"It was Colonel Mustard in the Study with the Candlestick": Using Artifacts to Create An Alternate Reality Game-The Unworkshop, Alina Striner, Lennart Nacke, Elizabeth Bonsignore, Matthew Louis Mauriello, Phoebe Toups, Carlea Holl-Jensen, Heather Kelley, arXiv:1804.08737 [cs.HC], 2016, Link to paper
“The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects, Phoebe Toups, Nicole Crenshaw, Rina Wehbe, Gustavo Fortes Tondello, Lennart Nacke, Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16, 2016, 10.1145/2967934.2968088
ABOVE WATER: An Educational Game for Anxiety, Rina Wehbe, Diane Watson, Gustavo Fortes Tondello, Marim Ganaba, Melissa Stocco, Alvin Lee, Lennart Nacke, Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16, 2016, 10.1145/2968120.2971804
ABOVE WATER: Extending the Play Space for Health, Rina Wehbe, Diane Watson, Gustavo Fortes Tondello, Lennart Nacke, Proceedings of the 2016 International Conference on Interactive Surfaces and Spaces - ISS '16, 2016, 10.1145/2992154.2996882
An introduction to gamification in human-computer interaction, Gustavo Fortes Tondello, XRDS: Crossroads, The ACM Magazine for Students, 2016, 10.1145/2983457
Bool the Miner: Relying on Ghost Companions to Solve Boolean Equations, Maria Aufheimer, Johannes Bonenberger, David Klein, Imin Kurashvili, Katja Rogers, Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY Companion '16), 2016, 10.1145/2968120.2968122
CHI PLAYGUE: A Mobile Conference Networking Game, Gustavo Fortes Tondello, Rina Wehbe, Lennart Nacke, Proceedings of the 2016 International Conference on Interactive Surfaces and Spaces - ISS '16, 2016, 10.1145/2992154.2996870
CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning, Dominic Elm, Gustavo Fortes Tondello, Dennis Kappen, Marim Ganaba, Melissa Stocco, Lennart Nacke, Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16, 2016, 10.1145/2968120.2971805
CLEVER: Gamification and Enterprise Knowledge Learning, Dominic Elm, Dennis Kappen, Gustavo Fortes Tondello, Lennart Nacke, Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16, 2016, 10.1145/2968120.2987745
Design and preliminary validation of the player experience inventory, Vero Vanden Abeele, Lennart Nacke, Elisa Mekler, Daniel Johnson, Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Ab., 2016, 10.1145/2968120.2987744
Design Strategies for Gamified Physical Activity Applications for Older Adults, Dennis Kappen, Lennart Nacke, Kathrin Gerling, Lia Tsotos, Proceedings of the 49th Annual Hawaii International Conference on System Sciences, 2016, 10.1109/HICSS.2016.166
Games of the Heart and Mind: Affective Ludology and the Development of Emotionally Aware Player Experiences., Pedro Nogueira, Samantha Stahlke, Rina Wehbe, Lennart Nacke, Video Games and the Mind: Essays on Cognition, Affect and Emotion., 2016, 10.1007/978-3-319-40612-1_9
Games User Research (GUR) for Indie Studios, Naeem Moosajee, Pejman Mirza-Babaei, Proceedings of CHI 2016 Extended Abstracts, 2016, 10.1145/2851581.2892408
Heuristic Evaluation for Gameful Design, Gustavo Fortes Tondello, Dennis Kappen, Elisa Mekler, Marim Ganaba, Lennart Nacke, Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Ebstracts - CHI PLAY EA '16, 2016, 10.1145/2968120.2987729
Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2, Deepika Vaddi, Phoebe Toups, Igor Dolgov, Rina Wehbe, Lennart Nacke, Proceedings of Graphics Interfaces 2016, 2016
Lightweight Games User Research for Indies and Non-Profit Organizations, Lennart Nacke, Christiane Moser, Anders Drachen, Pejman Mirza-Babaei, Andrea Abney, Zhu (Cole) Zhenyu, Proceedings of the 34th Annual ACM Conference on Human Factors in Computing Systems Extended Abstracts - CHI EA '16, 2016, 10.1145/2851581.2856504
Player Experience, Florian 'Floyd' Mueller, Christiane Moser, Lennart Nacke, Josef Wiemeyer, Serious Games., 2016, 10.1007/978-3-319-40612-1_9
Playtesting for indie studios, Pejman Mirza-Babaei, Naeem Moosajee, Brandon Drenikow, Proceedings of the 20th International Academic Mindtrek Conference (AcademicMindtrek '16), 2016, 10.1145/2994310.2994364
The Gamification User Types Hexad Scale, Gustavo Fortes Tondello, Rina Wehbe, Lisa Diamond, Marc Busch, Andrzej Marczewski, Lennart Nacke, Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16, 2016, 10.1145/2967934.2968082
Towards Player-Centric Adaptivity: Interactions of Gameplay Behaviour and Player Traits in a Survival Game, Katja Rogers, Clemens Kamm, Michael Weber, Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY Companion '16), 2016, 10.1145/2968120.2987725
2015 Annual Symposium on Computer-Human Interaction in Play, Lennart Nacke, Regina Bernhaupt, Paul Cairns, Anna L Cox, SIGCHI, 2015, 10.1145/2793107
Actionable Inexpensive Games User Research., Lennart Nacke, Steve Engels, Pejman Mirza-Babaei, Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015, 10.1145/2702613.2706681
Adaptive Engagement of Older Adults’ Fitness through Gamification, Dennis Kappen, Proceedings of CHI PLAY 2015, 2015, 10.1145/2793107.2810276
All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games, Daniel Johnson, Lennart Nacke, Peta Wyeth, Proceedings of CHI 2015, 2015, 10.1145/2702123.2702447
CHI PLAYGUE: A Networking Game of Emergent Sociality, Gustavo Fortes Tondello, Rina Wehbe, Samantha Stahlke, Amanda Leo, Rylan Koroluk, Lennart Nacke, Proceedings of CHI PLAY 2015, 2015, 10.1145/2793107.2810265
Collaborative Multi-Touch Clinical Handover System for the Neonatal Intensive Care Unit, Rishikesan Kamaleswaran, Rina Wehbe, Edward Pugh, Lennart Nacke, Carolyn McGregor, Andrew James, Electronic Journal of Health Informatics, 2015
Data Synchronization in Games User Research, Rina Wehbe, Lennart Nacke, GUR Tool Design Jam, 2015
Designing and Evaluating Sociability in Online Video Games, David Geerts, Lennart Nacke, Effie Lai-Chong Law, Panayiotis Zaphiris, Georgios Christou, Computers in Human Behavior, 2015, 10.1145/2468356.2479656
EEG Emotion Recognition in Videogane Play, Jose Rodriguez, Masters Thesis, 2015
Games User Research and Physiological Game Evaluation, Lennart Nacke, Regina Bernhaupt, Game User Experience Evaluation, 2015, 10.1007/978-3-319-15985-0_4
Gamifying Research: Strategies, Opportunities, Challenges, Ethics, Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Seth Cooper, Lennart Nacke, Jennifer Whitson, Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015, 10.1145/2702613.2702646
Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition, Julian Frommel, Katja Rogers, Julia Brich, Daniel Besserer, Leonard Bradatsch, Isabel Ortinau, Ramona Schabenberger, Valentin Riemer, Claudia Schrader, Michael Weber, Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '15), 2015, 10.1145/2793107.2793130
Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype, Katja Rogers, Julian Frommel, Larissa Breier, Sinan Celik, Harry Kramer, Stefan Kreidel, Julia Brich, Valentin Riemer, Claudia Schrader, IEEE Computer Society, 2015, 10.1109/IE.2015.37
Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents, Pedro Nogueira, Rui Rodrigues, Eugénio Oliveira, Lennart Nacke, Web intelligence, 2015, 10.3233/WEB-150321
Personalization in Serious and Persuasive Games and Gamified Interactions, Marc Busch, Elke Mattheiss, Rita Orji, Andrzej Marczewski, Wolfgang Hochleitner, Michael Lankes, Lennart Nacke, Manfred Tscheligi, Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '15, 2015, 10.1145/2793107.2810260
The HEXAD Gamification User Types Questionnaire: Background and Development Process, Lisa Diamond, Gustavo Fortes Tondello, Andrzej Marczewski, Lennart Nacke, Manfred Tscheligi, Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions, 2015
Toward Understanding Why Players Value In-Game Collections, Phoebe Toups, Gustavo Fortes Tondello, Rina Wehbe, Lennart Nacke, Nicole Crenshaw, Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions, 2015
Towards a Personalized Playful Digital Wellness Assistant, Gustavo Fortes Tondello, Rina Wehbe, Lennart Nacke, Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions, 2015
Towards Understanding the Importance of Co-Located Gameplay, Rina Wehbe, Lennart Nacke, Proceedings of CHI PLAY 2015, 2015
Understanding Player Attitudes Towards Digital Game Objects, Gustavo Fortes Tondello, Rina Wehbe, Phoebe Toups, Lennart Nacke, Nicole Crenshaw, Proceedings of CHI PLAY 2015, 2015, 10.1145/2793107.2810292
Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2, Deepika Vaddi, Rina Wehbe, Phoebe Toups, Samantha Stahlke, Rylan Koroluk, Lennart Nacke, Proceedings of CHI PLAY 2015, 2015
Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game, Pedro Nogueira, Vasco Torres, Rui Rodrigues, Eugénio Oliveira, Lennart Nacke, Journal on Multimodal User Interfaces, 2015
BrainHex: A Neurobiological Gamer Typology Survey, Lennart Nacke, Chris Bateman, Regan Mandryk, Entertainment Computing, 2014, 10.1016/j.entcom.2013.06.002
Design guidelines for Gamifying reading applications, Rina Wehbe, James Robb, Jessica Clarke, João Costa, Lennart Nacke, 2014 IEEE Games Media Entertainment, 2014, 10.1109/GEM.2014.7405433
Developing Iconic and Semi-Iconic Game Controllers, Lennart Nacke, João Costa, Dennis Kappen, James Robb, Daniel Buckstein, Proceedings of CHI PLAY 2014, 2014, 10.1145/2658537.2661327
Engaged by Boos and Cheers: The Effect of Co-Located Game Audiences on Social Player Experience, Dennis Kappen, Pejman Mirza-Babaei, Jens Johannsmeier, Daniel Buckstein, James Robb, Lennart Nacke, Proceedings of CHI PLAY 2014, 2014, 10.1145/2658537.2658687
Evaluating social and cognitive effects of video games using electroencephalography, Rina Wehbe, PhD Thesis, 2014
First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, T. C. Nicholas Graham, Lennart Nacke, Regan Mandryk, Florian ‘Floyd’ Mueller, SIGCHI, 2014
Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method, Pedro Nogueira, Rúben Aguiar, Rui Rodrigues, Eugénio Oliveira, Lennart Nacke, Proceedings of AIIDE 2014, 2014
Games and Entertainment Community SIG: Reaching Beyond CHI, Lennart Nacke, Pejman Mirza-Babaei, Magy Seif El-Nasr, Heather Desurvire, Regina Bernhaupt, Proceedings of CHI EA 2014, 2014, 10.1145/2559206.2559216
Gaming to sit safe: the restricted body as an integral part of gameplay, Manfred Tscheligi, Alexander Meschtscherjakov, David Wilfinger, Iva Randelshofer, Martin Murer, Christine Döttlinger, Elke Beck, Axel Baumgartner, Petra Sundström, DIS '14: Proceedings of the 2014 conference on Designing interactive systems, 2014, 10.1145/2598510.2600882
Introducing the Biometric Storyboards Tool for Games User Research, Pejman Mirza-Babaei, Lennart Nacke, Proceedings of IEEE GEM 2014, 2014, 10.1109/GEM.2014.7048098
P.I.A.N.O.: Faster Piano Learning with Interactive Projection, Katja Rogers, Amrei Röhlig, Mathias Weing, Jan Gugenheimer, Bastian Könings, Melina Klepsch, Florian Schaub, Enrico Rukzio, Tina Seufert, Michael Weber, Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces (ITS '14), 2014, 10.1145/2669485.2669514
Physiological Acrophobia Evaluation Through In Vivo Exposure in a VR CAVE, João Costa, James Robb, Lennart Nacke, Proceedings of IEEE GEM 2014, 2014, 10.1109/GEM.2014.7047969
Player Experience: Mixed Methods and Reporting Results, Veronica Zammitto, Pejman Mirza-Babaei, Ian Livingston, Marina Kobayashi, Lennart Nacke, Proceedings of CHI EA 2014, 2014, 10.1145/2559206.2559239
Social Player Analytics in a Facebook Health Game, Lennart Nacke, Matthias Klauser, Paul Prescod, Proceedings of HCI Korea 2014, 2014
The Edge of Glory: The Relationship Between Metacritic Scores and Player Experience, Daniel Johnson, Christopher N. Watling, John Gardner, Lennart Nacke, Proceedings of CHI PLAY 2014, 2014, 10.1145/2658537.2658694
Understanding difficulty, your brain and challenge, Rina Wehbe, Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play (CHI PLAY '14), 2014, 10.1145/2658537.2659014
Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame, Pejman Mirza-Babaei, Nathan Gale, João Costa, Lennart Nacke, Daniel Johnson, Proceedings of CHI PLAY 2014, 2014, 10.1145/2658537.2658705
Unified Visualization of Quantitative and Qualitative Playtesting Data, Pejman Mirza-Babaei, Günter Wallner, Graham McAllister, Lennart Nacke, Proceedings of CHI EA 2014, 2014, 10.1145/2559206.2581224
A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers, Pedro Nogueira, Rui Rodrigues, Eugénio Oliveira, Lennart Nacke, Proceedings of WI-IAT 2013, 2013, 10.1109/WI-IAT.2013.117
A Regression-Based Method for Lightweight Emotional State Detection in Interactive Environments, Pedro Nogueira, Rui Rodrigues, Eugénio Oliveira, Lennart Nacke, XVI Portuguese Conference on Artificial Intelligence (EPIA) 2013, 2013
An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers, Rina Wehbe, Lennart Nacke, Proceedings of DIGRA 2013, 2013
An Introduction to Physiological Player Metrics for Evaluating Games, Lennart Nacke, Game Analytics: Maximizing the Value of Player Data, 2013, 10.1007/978-1-4471-4769-5_26
Assessing User Preference of Video Game Controller Button Settings, William Ellick, Pejman Mirza-Babaei, Sharon Wood, Duncan Smith, Lennart Nacke, Proceedings of CHI EA 2013, 2013, 10.1145/2468356.2468554
Contextual Influences on Mobile Player Experience--A Game User Experience Model, Stephan Engl, Lennart Nacke, Entertainment Computing, 2013, 10.1016/j.entcom.2012.06.001
Cycloshoot: Exergaming, Heart Rate, and User Experience, Dennis Kappen, Lennart Nacke, Poster at GRAND 2013, 2013
Deconstructing 'Gamified' Task-Management Applications, Dennis Kappen, Jens Johannsmeier, Lennart Nacke, Proceedings of Gamification 2013, 2013
Designing and Evaluating Sociability in Online Video Games, Georgios Christou, Effie Lai-Chong Law, David Geerts, Lennart Nacke, Panayiotis Zaphiris, Proceedings of CHI EA 2013, 2013
Designing Gamification: Creating Gameful and Playful Experiences, Sebastian Deterding, Staffan Björk, Lennart Nacke, Dan Dixon, Elizabeth Lawley, Proceedings of CHI EA 2013, 2013, 10.1145/2468356.2479662
EEG-Based Assessment of Video and In-Game Learning, Rina Wehbe, Dennis Kappen, David Rojas, Matthias Klauser, Bill Kapralos, Lennart Nacke, Proceedings of CHI EA 2013, 2013, 10.1145/2468356.2468474
Exploring Social Interaction in Co-Located Multiplayer Games, Dennis Kappen, John Gregory, Daniel Stepchenko, Rina Wehbe, Lennart Nacke, Proceedings of CHI EA 2013, 2013, 10.1145/2468356.2468556
Games User Research: Practice, Methods, and Applications, Pejman Mirza-Babaei, Veronica Zammitto, Joerg Niesenhaus, Mirweis Sangin, Lennart Nacke, Proceedings of CHI EA 2013, 2013
Gamification 2013: Gameful Design, Research, and Applications, Neil Randall, Kevin Harrigan, Lennart Nacke, ACM, 2013
Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games, Pedro Nogueira, Rui Rodrigues, Eugénio Oliveira, Lennart Nacke, Proceedings of AIIDE 2009, 2013
How Does It Play Better? Exploring User Testing and Biometric Storyboards in Games User Research, Pejman Mirza-Babaei, Lennart Nacke, John Gregory, Nick Collins, Geraldine Fitzpatrick, Proceedings of CHI 2012, 2013, 10.1145/2470654.2466200
Introducing a Biometric Storyboards Tool for Games User Research, Pejman Mirza-Babaei, Lennart Nacke, John Gregory, CHI 2013 Workshop: Games user research: practice, methods, and applications., 2013, 10.1109/GEM.2014.7048098
Social Player Analytics in a Facebook Health Game, Lennart Nacke, Matthias Klauser, Paul Prescod, í•œêµ HCI 학회 í•™ìˆ ëŒ€íšŒ (2014), 2013
Storyboarding for Games User Research, Pejman Mirza-Babaei, Lennart Nacke, Gamasutra: The Art & Business of Making Games, 2013
The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D, David Rojas, Bill Kapralos, Andrew Hogue, Karen Collins, Lennart Nacke, Sayra Cristancho, Cristina Conati, Adam Dubrowski, IEEE Transactions on Cybernetics, 2013, 10.1109/TCYB.2013.2269712
The Kaleidoscope of Effective Gamification: Deconstructing Gamification in Business Applications, Dennis Kappen, Lennart Nacke, Proceedings of Gamification 2013, 2013
Time's Up: Studying Leaderboards for Engaging Punctual Behaviour, João Costa, Rina Wehbe, James Robb, Lennart Nacke, Proceedings of Gamification 2013, 2013
"I'm Just Here to Play Games": Social Dynamics and Sociality in an Online Game Site, Gregor McEwan, Carl Gutwin, Regan Mandryk, Lennart Nacke, Proceedings of CSCW 2012, 2012, 10.1145/2145204.2145289
Analysing Social Metrics in an Online Game Site, Gregor McEwan, Carl Gutwin, Regan Mandryk, Lennart Nacke, Proceedings of GRAND 2012, 2012
Biometric Storyboards: An Industry-Friendly Method for Evaluating Affect and User Experience in Games, Pejman Mirza-Babaei, Lennart Nacke, GRAND, 2012
Biometric Storyboards: Visualising Game User Research Data, Pejman Mirza-Babaei, Lennart Nacke, Geraldine Fitzpatrick, Gareth White, Graham McAllister, Nick Collins, Proceedings of CHI EA 2012, 2012, 10.1145/2212776.2223795
CycloShoot: A first-person shooter fitness game on a bicycle, Matthias Klauser, Daniel Stepchenko, Pejman Mirza-Babaei, Lennart Nacke, Demonstrations of 4th International Conference of Fun and Games, 2012
Feedback-Based Gameplay Metrics: Measuring Player Experience via Automatic Visual Analysis, Raphaël Marczak, Jasper van Vught, Gareth Schott, Lennart Nacke, Proceedings of ACM IE 2012, 2012, 10.1145/2336727.2336733
Flow in Games: Proposing a Flow Experience Model, Lennart Nacke, Proceedings of the Workshop on Conceptualising, Operationalising and Measuring the Player Experience in Videogames at Fun and Games 2012, 2012
Full-Body Motion-Based Game Interaction for Older Adults, Kathrin Gerling, Ian Livingston, Lennart Nacke, Regan Mandryk, Proceedings of CHI 2012, 2012, 10.1145/2207676.2208324
Game User Research, Magy Seif El-Nasr, Heather Desurvire, Lennart Nacke, Anders Drachen, Licia Calvi, Katherine Isbister, Regina Bernhaupt, Proceedings of CHI EA 2012, 2012, 10.1145/2212776.2212694
Lennart Nacke on Marketing through Gamification & Reciprocity, Lennart Nacke, Game Development Essentials 3rd Ed., Cengage Learning Textbook, 2012
Mixed Reality Games, Elizabeth Bonsignore, Derek Hansen, Phoebe Toups, Lennart Nacke, Anastasia Salter, Wayne Lutters, Proceedings of CSCW 2012, 2012, 10.1145/2141512.2141517
Motion-Based Game Design for Older Adults, Kathrin Gerling, Ian Livingston, Lennart Nacke, Regan Mandryk, Proceedings of GRAND 2012, 2012
Accessible Games SIG, Arnie Lund, Annuska Perkins, Sri Kurniawan, Lennart Nacke, Proceedings of CHI EA 2011, 2011, 10.1145/1979742.1979545
Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction, Lennart Nacke, Michael Kalyn, Calvin Lough, Regan Mandryk, Proceedings of CHI 2011, 2011, 10.1145/1978942.1978958
Brain and Body Interfaces: Designing for Meaningful Interaction, Stephen Fairclough, Kiel Gilleade, Lennart Nacke, Regan Mandryk, Proceedings of CHI EA 2011, 2011, 10.1145/1979742.1979591
BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey, Lennart Nacke, Chris Bateman, Regan Mandryk, Proceedings of ICEC 2011, 2011, 10.1007/978-3-642-24500-8_31
Calibration Games: Making Calibration Tasks Enjoyable by Adding Motivating Game Elements, David Flatla, Carl Gutwin, Lennart Nacke, Scott Bateman, Regan Mandryk, Proceedings of ACM UIST 2011, 2011, 10.1145/2047196.2047248
Designing Affective Games Using Psychophysiological Input, Lennart Nacke, Regan Mandryk, Poster at GRAND 2011, 2011
Developing a Triangulation System for Digital Game Events, Observational Video, and Psychophysiological Data to Study Emotional Responses to a Virtual Character, J. Matias Kivikangas, Lennart Nacke, Niklas Ravaja, Entertainment Computing, 2011, 10.1016/j.entcom.2011.03.006
Directions in Physiological Game Evaluation and Interaction, Lennart Nacke, Proceedings of the BBI Workshop at CHI 2011, 2011
Evaluating Player Experience in Games, Anders Drachen, Calvin Lough, Lennart Nacke, 6th International Conference on the Foundations of Digital Games Workshop, 2011, 2011
From Game Design Elements to Gamefulness: Defining "Gamification", Sebastian Deterding, Dan Dixon, Rilla Khaled, Lennart Nacke, Proceedings of MindTrek 2011, 2011, 10.1145/2181037.2181040
Gamification: Toward a Definition, Sebastian Deterding, Rilla Khaled, Lennart Nacke, Dan Dixon, Proceedings of CHI EA 2011, 2011
Gamification: Using Game Design Elements in Non-Gaming Contexts, Sebastian Deterding, Miguel Sicart, Lennart Nacke, Kenton O'Hara, Dan Dixon, Proceedings of CHI EA 2011, 2011, 10.1145/1979742.1979575
Influencing Experience: The Effects of Reading Game Reviews on Player Experience, Ian Livingston, Lennart Nacke, Regan Mandryk, Proceedings of ICEC 2011, 2011, 10.1007/978-3-642-24500-8_10
LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments, Lennart Nacke, Sophie Stellmach, Dennis Sasse, Joerg Niesenhaus, Raimund Dachselt, Entertainment Computing, 2011, 10.1016/j.entcom.2010.09.004
Player Typology in Theory and Practice, Chris Bateman, Rebecca Lowenhaupt, Lennart Nacke, Proceedings of DIGRA 2011, 2011
Player-Game Interaction Through Affective Sound, Lennart Nacke, Mark Grimshaw, Game Sound Technology and Player Interaction: Concepts and Developments, 2011, 10.4018/978-1-61692-828-5.ch013
The Impact of Negative Game Reviews and User Comments on Player Experience, Ian Livingston, Lennart Nacke, Regan Mandryk, Proceedings of ACM SIBGRAPH 2011, 2011, 10.1145/2037692.2037697
Towards a Framework of Player Experience Research, Lennart Nacke, Anders Drachen, Proceedings of EPEX 2011, 2011
3D Attentional Maps: Aggregated Gaze Visualizations in Three-Dimensional Virtual Environments, Sophie Stellmach, Lennart Nacke, Raimund Dachselt, Proceedings of AVI 2010, 2010, 10.1145/1842993.1843058
Advanced Gaze Visualizations for Three-Dimensional Virtual Environments, Sophie Stellmach, Lennart Nacke, Raimund Dachselt, Proceedings of ETRA 2010, 2010, 10.1145/1743666.1743693
BioS-Play: Workshop on Multiuser and Social Biosignal Adaptive Games and Playful Applications, Kai Kuikkaniemi, Marko Turpeinen, Hannu Korhonen, Niklas Ravaja, Guillaume Chanel, Lennart Nacke, Proceedings of a Workshop at Fun and Games 2010, 2010
Brain, Body and Bytes: Psychophysiological User Interaction, Audrey Girouard, Erin Solovey, Regan Mandryk, Desney Tan, Lennart Nacke, Robert Jacob, Proceedings of CHI EA 2010, 2010, 10.1145/1753846.1754167
Bringing Digital Games to User Research and User Experience, Lennart Nacke, Joerg Niesenhaus, Stephan Engl, Alessandro Canossa, Kai Kuikkaniemi, Thomas Immich, Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, 2010
Bringing Game Design and Affective Evaluation to User Research and User Experience, Lennart Nacke, Joerg Niesenhaus, Stephan Engl, Alessandro Canossa, Kai Kuikkaniemi, Thomas Immich, Entertainment Interfaces Workshop, 2010,
Correlation Between Heart Rate, Electrodermal Activity and Player Experience in First-Person Shooter Games, Anders Drachen, Lennart Nacke, Georgios Yannakakis, Anja Pedersen, Proceedings of ACM Siggraph 2010, 2010, 10.1145/1836135.1836143
Critic-Proofing: Robust Validation Through Data-Mining, Ian Livingston, Lennart Nacke, Regan Mandryk, Proceedings of Fun and Games 2010, 2010
Designing Affective Games with Physiological Input, Lennart Nacke, Regan Mandryk, Proceedings of Fun and Games BiosPlay Workshop 2010, 2010
Electroencephalographic Assessment of Player Experience: A Pilot Study in Affective Ludology, Lennart Nacke, Sophie Stellmach, Craig Lindley, Simulation & Gaming, 2010, 10.1177/1046878110378140
Gameplay Experience Testing with Playability and Usability Surveys-An Experimental Pilot Study, Lennart Nacke, Jonas Schild, Joerg Niesenhaus, Proceedings of Playability and Player Experience Workshop at Fun and Games 2010, 2010
How Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience–A Model Proposition, Stephan Engl, Lennart Nacke, Mensch & Computer 2010 Entertainment Interfaces Track, 2010
Methods for Evaluating Gameplay Experience in a Serious Gaming Context, Lennart Nacke, Anders Drachen, Stefan Göbel, International Journal of Computer Science in Sport, 2010
More Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter Game, Lennart Nacke, Mark Grimshaw, Craig Lindley, Interacting with Computers, 2010, 10.1016/j.intcom.2010.04.005
Playability and Player Experience of Casual Games, Licia Calvi, Stefano Gualeni, Koos Nuijten, Lennart Nacke, Karolien Poels, Proceedings of Fun and Games 2010, 2010
Psychological Correlations with Gameplay Experience Dimensions, Anders Drachen, Lennart Nacke, Georgios Yannakakis, Anja Pedersen, 2010, Full Text
The Neurobiology of Play, Chris Bateman, Lennart Nacke, Proceedings of Futureplay 2010, 2010, 10.1145/1920778.1920780
Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction, Lennart Nacke, Proceedings of Futureplay 2010, 2010, 10.1145/1920778.1920801
Affective Ludology, Flow and Immersion in a First-Person Shooter: Measurement of Player Experience, Lennart Nacke, Craig Lindley, Loading...: The Journal of the Canadian Game Studies Association, 2009
Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment, Lennart Nacke, Ph.D. Thesis. Blekinge Institute of Technology, 2009
Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience., Lennart Nacke, Anne Nacke, Craig Lindley, CyberPsychology & Behavior, 2009, 10.1089/cpb.2009.0013
From Playability to a Hierarchical Game Usability Model, Lennart Nacke, Proceedings of Future Play 2009, 2009, 10.1145/1639601.1639609
Game Experience: Components and Methods of Measurement, Lennart Nacke, Proceedings of FUGA 2009, 2009, Full Text
Gameplay Experience in a Gaze Interaction Game, Lennart Nacke, Sophie Stellmach, Dennis Sasse, Craig Lindley, Proceedings of COGAIN 2009, 2009, Full Text
Playability and Player Experience Research, Lennart Nacke, Anders Drachen, Kai Kuikkaniemi, Joerg Niesenhaus, Hannu Korhonen, Wouter Hoogen, Karolien Poels, Wijnand A. IJsselsteijn, Yvonne Kort, Proceedings of DiGRA 2009, 2009, Full Text
Trends and Techniques in Visual Gaze Analysis, Sophie Stellmach, Lennart Nacke, Raimund Dachselt, Craig Lindley, Proceedings of COGAIN 2009, 2009, Full Text
A QoS-based Search Engine for Semantic Web Services, Gustavo Fortes Tondello, Frank Siqueira, XXXIV Conferencia Latinoamericana de Informática, 2008, Full Text
The QoS-MO ontology for semantic QoS modeling, Gustavo Fortes Tondello, Frank Siqueira, Proceedings of the 2008 ACM Symposium on Applied Computing, 2008, 10.1145/1363686.1364239
On the automatic configuration of application-oriented operating systems, Gustavo Fortes Tondello, Antonio Frohlich, The 3rd ACS/IEEE International Conference on Computer Systems and Applications, 2005, 10.1109/AICCSA.2005.1387109
Configuration management of embedded operating systems using application-oriented system design, Gustavo Fortes Tondello, Antonio Frohlich, Proceedings of the 5th Argentine Symposium on Computing Technology (part of the 33rd Argentine Conference on Computer Science and Operational Research), 2004, Full Text