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HCI Games Group's Field Guide to CHI 2021

Our Presentations at CHI 2021 We have compiled list of research papers and presentations from our researchers from the HCI Games Group and our colleagues from Waterloo HCI here: Better, Funner, Stronger: A Gameful Approach to Nudge People into Making

The Challenge of Knowledge Translation

Knowledge translation is applicable in several areas and fields of research. It serves as an excellent process to present detailed and complex research into something that can be understood and digested by a general audience. As two Undergraduate Research Assistants

User Testing for Virtual Reality (VR) Headsets

Author: Karina Arrambide When user testing for games user research in VR, we must be aware of many factors, including simulation sickness. Virtual Reality headsets have increased in popularity over the past years. As a user, it is always exciting

A Daily Dosage of Toxicity in Dota2

Our student Joe writes about his personal experiences with toxicity in Dota 2. “Hey you donkey, you’re a horrible carry,” I said. Oh boy, did it feel great saying that out loud via the in-game voice chat. It was

Games as a Service – the model of Microtransactions

Written by Karina Arrambide of the HCI Games Group. It is no surprise that video games today offer players the opportunity to buy extra content, loot boxes, skins, DLC or expansion packs. It is common that after players buy a

Understanding Gamification Through Goal-Setting Theory

Written by Gustavo Tondello of the HCI Games Group. Goal-setting theory has been used for decades to explain how to motivate people to perform better in work-related tasks by setting and monitoring goals. Gamification is also inherently a goal-oriented activity,