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Latest posts — page 3

What is Gamification anyway?

You may have heard of word Gamification. It’s as much a buzzword as it is a new academic field. Many people are interested in what it is and how to use it effectively, but don’t know why it

Pokémon Go has arrived in Canada

Written by Lennart E. Nacke, Director of the HCI Games Group. It happened this afternoon. I was on a weekend trip. Outside of town. Pokémon Go finally arrived in Canada. I did not believe what happened next. Pokémon GO is

Biosignal Datasets for Emotion Recognition

At the HCI Games Group, we love looking at emotion as a core driver of gameplay experience. One common technique used to find out how players experience a game prototype and what affective responses in-game interaction triggers, is to ask

15 Ways Gamification Can Be Applied to Education

Written by Melissa Stocco. A big challenge teachers face is presenting course material in a way that peaks their students’ interest and engages them to participate. Gamification is a technique teachers can use to get students involved in classroom activities

Gamification of Physical Activity: Spirit50

Written by Dennis L. Kappen and Lennart E. Nacke HCI Games Group collaborated with Erin Billowits, founder and owner of Vintage Fitness, a Toronto based health and wellness company catering to the fitness training needs of adults of age 50

Playful Interactions at CHI PLAY 2015

The HCI Games Group attended and presented several works at CHI PLAY 2015, the second edition of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. CHI PLAY is an international and interdisciplinary conference for researchers and professionals of

The HCI Games Group will be at CHI PLAY 2015

The HCI Games Group will be at CHI PLAY 2015 next week in London, UK! If you are going to the Conference, come play our game CHI PLAYGUE with us! CHI PLAYGUE is a conference game designed to facilitate interaction

Flashlights Off! – A Left 4 Dead 2 Game Review

By: Amanda Leo, Samantha Stahlke, Rylan Koroluk, and Rina Wehbe Left 4 Dead 2 is a cooperative first-person shooter game developed by Valve Corporation and released in 2009. The immense popularity of the Left 4 Dead (L4D) series has inspired

The Gameful World

The Gameful World is a book that aims to examine the key challenges of gamification and the ludification of culture, or, as presented by the editors, the Gameful World. It contains essays from more than 50 acknowledged experts representing both