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Game Experience: Components and Methods of Measurement

Lennart E. Nacke. 2009. Game Experience: Components and Methods of Measurement. In Proceedings of FUGA 2009. Espoo, Finland. Helsinki Institute for Information Technology. Online: http://www.diva-portal.org/smash/record.jsf?pid=diva2%3A835762

Abstract

In this talk, we will have a look at game experience models and what components they consist of. Next, we continue to identify what components could potentially be measured using the methodology established in the EU-funded FUGA project. We establish a basic model of player experience and propose how this is useful for game industry and research.