Lennart Nacke

Director of the HCI Games Group

Dr. Lennart E. Nacke is an Associate Professor for Human-Computer Interaction and Game Design in the Faculty of Arts at the University of Waterloo. He is working on projects that deal with the cognitive and emotional side of playing games. His goal is to describe, analyse and have computers and machines react to the thoughts and feelings you have when you are fully engaged in playing a video game. With this research we can start understanding the effects of video games (positive and negative). Using body sensor technology, for example, sensors for brainwaves, heart rate, or muscle tension, Dr. Nacke taps into some of video gaming’s most motivating features to improve our physical fitness and mental wellbeing. His research is funded nationally and internationally and his publications have won best paper honourable mention (awarded to the top 5%) and best paper awards (awarded to the top 1%) at the premier human-computer interaction conferences CHI 2011 and CSCW 2012. He also writes blog articles for the online magazine Gamasutra via his personal blog.

Postdoctoral Researchers

Gustavo Fortes Tondello

Ph.D. Researcher, Personalization of Gameful Interactive Systems

Dr. Gustavo Tondello is currently an instructional support coordinator for the Cheriton School of Computer Science. He was a Ph.D. student at the University of Waterloo under supervision of Dr. Lennart Nacke and Dr. Daniel Vogel and graduate researcher at the HCI Games Group. He is research lead of the International Gamification Federation and co-founder of MotiviUX. His research interests include gamification and games for health, wellbeing, and learning, user experience in gamification, and gameful design methods. His work focuses on the design and personalization of gameful applications. His recent publications advanced the current knowledge on player and user motivations in games and gameful applications and introduced new frameworks and approaches to designing personalized gameful applications and serious games. He periodically blogs about gamification for the HCI Games Group and on his personal blog, Gameful Bits. Before coming to Canada, Gustavo earned his M.Sc. in Computer Science and his B.Sc. in Information Systems from the Federal University of Santa Catarina (UFSC) and worked for several years as a Software Engineer in Brazil. Gustavo is also a Logosophy researcher affiliated to the Logosophical Foundation of Brazil and North America.

Graduate Students

Andrew Cen

Master's Student, Game Design Research

Andrew is a Systems Design Engineering student under SWaGUR, who graduated from Speech Communication with a minor in Digital Arts Communication. He joined the HCI Games Group because of his passion for game design and interest in Games User Research. Andrew is an emerging digital media designer. His primary focuses in digital design revolve around photography and videography. Andrew also has experience in the Adobe suites, including: Photoshop, Illustrator, Lightroom. He also has taken an interest in game development and game design, having played many games in his past time. His current focus is to expand his digital media portfolio and create inspirational work that will motivate those around him. His work can be viewed on Facebook at Jintoki Media.

Joseph Tu

Master's Student, Game Design Research, Emotion in Games

Joseph is a Master’s student pursuing a M.A.Sc in Systems Design Engineering under the supervision of Dr. Lennart Nacke at the University of Waterloo. He has immense interests in UX and UI interfaces and emotion in games. He seeks to explore the different dimensions of wireframes and paper prototypes that can be useful in game designs. He enjoys doing photography.

Karina Arrambide

Ph.D. Student, Games User Research

Karina is a Ph.D. student pursuing a degree in Systems Design Engineering at the University of Waterloo, under the supervision of Dr. Lennart Nacke. She holds an MSc in Information Technology with Business and Management from the University of Sussex in the UK, and a BSc in Information Technology from the University of Monterrey in Mexico. Her main interests include understanding player's behaviors and emotions by applying diverse games user research methodologies, specifically biometrics such as electromyography and galvanic skin response. She is also interested in the research of new methodologies and technologies that can help improve player's experience.

Kenny Fung

Master's Student, Unity and Angular Development

Kenny is a recent MBA graduate at Wilfrid Laurier University and has a B.A. Honours Psychology from the University of Waterloo. He is currently interested in the field of computer science and is actively contributing to various projects at the HCI Games Group.

Rina Wehbe

Ph.D. Student, Errors, Perception of AI, Health Games

Rina R. Wehbe is currently working on her Ph.D. Her research focuses on understanding difficulty and learning in games and productivity applications. Currently, she is co-supervised by Dr. Lennart Nacke and Dr. Edward Lank of the University of Waterloo. She recently completed an internship at Bloomberg in New York City. Rina earned her M.Sc. in Computer Science at UOIT; her thesis was titled "Evaluating social and cognitive effects of video games using electroencephalography". She received her B.Sc. Honours Psychology from York University. Her undergraduate honours thesis focused on Autism and Cortical Connectivity. In her undergrad, she gained experience in different labs, including the neuroscience lab at Milton and Ethel Harris Research Initiative (MEHRI), the Fallah-Jordan lab at the Centre for Vision Research (CVR), and as an intern at InteraXon as part of the ADD/ADHD neurofeedback team. Rina currently holds a Dean's Scholarship and OGS 2014-2015.

Derrick Maruko Wang

Master's Student

Derrick is a MASc student in Systems Design Engineering under SWaGUR, who comes from a mixed background of Computer Science and Digital Arts. He has a BFA degree in Creative Technologies from Virginia Tech in the USA with experience as a game and VR designer and developer. As both a game designer/developer and a hardcore player, his research interests mainly involves seeking a balance between player satisfaction and designer/developer workloads.

Undergraduate Students

Ruo Yu (Joyce) Liu

Software Developer and Data Analyst

Joyce is a third-year Computer Engineering student at the University of Waterloo. She first stumbled upon UX when applying for her Co-op job. She attributed her passion for UX research as the fire that sustained her to study and learn UX after full-time developer work, every single day. She finds the user interview techniques and story-telling aspect of UX widely applicable and is looking to contribute to game user research using her programming and hardware background.


AC Atienza
Undergraduate Researcher, Game Design
Albert "Eddie" Shearer
Lab Man of Mystery
Albert Bushara
Undergraduate Research Assistant, Summer 2012
Alberto Mora
Visiting Ph.D. Student, Gamification Elements
Alvin Lee
Undergraduate Researcher, Game Development
Amanda Leo
Lab Assistant
Anda Chitescu
Undergraduate Researcher
Arda Kizilcay
Undergraduate Researcher, Resident Game Designer
Basim Sahaf
Undergraduate Researcher, Unity Development
Brandon Hope
Web Wizard, Database Director, and Code Wrangler
Brian Freiter
Undergraduate Researcher, Game Design
Colin Whaley
Undergraduate Researcher, Biomedical Sciences, Older Adults and Technology
Daniel Stepchenko
Capstone Project: Magic Sensor Game
Dennis Kappen
Ph.D. Graduate, Game Design and User Interaction for Older Adults
Dominic Elm
Visiting Master's Student
Elisa Mekler
Post Doctoral Fellow
Ethan Li
Undergraduate Researcher, Unity Development
Giovanni Ribeiro
Master's Student, Games User Research
Henk-Jan de Groot
Lab Intern, Server Magician, and Specialist of Nontraditional Time Zones
James Robb
Master’s Student, Player Experience
Jasper van Vught
External Ph.D. Student at University of Waikato, Videogame Classification
Jennie Heo
Master's Student and UX Researcher
João Costa
Ph.D. Student, Novel Game Interaction Technologies and Immersive Game Design
John Gregory
Capstone Project: Magic Sensor Game
Jose Rodriguez
Master's Student
Julia Brich
Visiting Ph.D. Student, Game Development for Human Emotions
Kai Bornemann
Visiting Master's Student, Unity Development
Katja Rogers
Visiting Ph.D. Student, Audio and VR games
Katta Spiel
Visiting Researcher, Participatory Design and Experience
Lina Marmol
Health Worker
Lisa Freiman Cormier
Master's Student and UX Researcher
Lukas Schabler
Visiting Master's Student, Unity Development
Mackenzie Derival
Undergraduate Researcher
Mahir Hoque
Undergraduate Researcher, UX Design
Mareike Gabele
Visiting Ph.D. Student, Interaction Design, Motivation and Rehabilitation.
Maria Aufheimer
Visiting Graduate Student, NPCs and 3D Modeling
Marim Ganaba
Master's Student and UX Researcher
Matthias Klauser
Ph.D. Student, Winter 2012
Melissa Stocco
Undergraduate Researcher
Michelle Alkema (Poon)
UX Researcher, Language Learning Games
Mike Schäkermann
Master's Student
Mirza Beig
Web and Social Media Content Developer
Mitchell Loewen
Undergraduate Researcher, Psychology
Monika Brumar
Web Developer
Naeem Moosajee
Master's Student in Games User Research, Digital Wizard
Pedro Nogueira
External Ph.D. Student at University of Porto, Portugal
Pejman Mirza-Babaei
Affiliated Faculty
Raphaël Marczak
External Ph.D. Student at University of Waikato, Signal Processing to Support Player Experience Assessment
Rita Orji
Post Doctoral Fellow, Persuasive Games
Ruth Castillo
Visiting Ph.D. Student, Educational Games
Rylan Koroluk
Undergraduate Researcher
Samantha Stahlke
Lab Assistant, Charlatan of Doom, Official Comma Wrangler of the HCI Games Group
Sedona Parnham
Lab Artist
Shadi Davarian
Master's Student
Sultan Alharthi
Visiting Ph.D Student, Planning Interfaces
Warren Kong
Master's Student and UX Researcher
Stuart Hallifax
Visiting Ph.D. Student, Adaptive Gamification of Teaching