Researchers


Gustavo Fortes Tondello

Ph.D. Student in Personalized Health Gamification

Gustavo Tondello is a Ph.D. student at University of Waterloo under supervision of Dr. Lennart Nacke and Dr. Daniel Vogel, researcher at the HCI Games Group, and research lead of the International Gamification Federation. His main interests include gamification and games for health and learning. His research focuses on the design and personalization of gameful applications. He earned his M.Sc. in Computer Science and his B.Sc. in Information Systems from the Federal University of Santa Catarina (UFSC), Brazil. His M.Sc. thesis in Software Engineering focused on the semantic specification of Quality of Service for Semantic Web Services. His B.Sc. thesis focused on configuration management of Embedded Operating Systems using Application Oriented System Design. Before coming to Canada, he worked for several years as a Software Engineer in Brazil. Gustavo is also a researcher of the Logosophical Science affiliated to the Logosophical Foundation of Brazil and North America.

Projects


Publications

Year 2017


Applying Gameful Design Heuristics

Gustavo F. Tondello and Lennart E. Nacke. 2017. Applying Gameful Design Heuristics. In Proceeding of the 2017 ACM Conference on Human Factors in Computing Systems - CHI 2017. Denver, CO, USA. ACM. doi:10.1145/3027063.3027116

Year 2016


ABOVE WATER: An Educational Game for Anxiety

Lennart E. Nacke, Alvin Lee, Melissa Stocco, Marim Ganaba, Gustavo F. Tondello, Diane Watson, and Rina R. Wehbe. 2016. ABOVE WATER: An Educational Game for Anxiety. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16. Austin, TX, USA. ACM. doi:10.1145/2968120.2971804

ABOVE WATER: Extending the Play Space for Health

Lennart E. Nacke, Gustavo F. Tondello, Diane Watson, and Rina R. Wehbe. 2016. ABOVE WATER: Extending the Play Space for Health. In Proceedings of the 2016 International Conference on Interactive Surfaces and Spaces - ISS '16. Niagara Falls, ON, Canada. ACM. doi:10.1145/2992154.2996882

CHI PLAYGUE: A Mobile Conference Networking Game

Lennart E. Nacke, Rina R. Wehbe, and Gustavo F. Tondello. 2016. CHI PLAYGUE: A Mobile Conference Networking Game. In Proceedings of the 2016 International Conference on Interactive Surfaces and Spaces - ISS '16. Niagara Falls, ON, Canada. ACM. doi:10.1145/2992154.2996870

CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning

Lennart E. Nacke, Melissa Stocco, Marim Ganaba, Dennis L. Kappen, Gustavo F. Tondello, and Dominic Elm. 2016. CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16. Austin, TX, USA. ACM. doi:10.1145/2968120.2987745

CLEVER: Gamification and Enterprise Knowledge Learning

Lennart E. Nacke, Gustavo F. Tondello, Dennis L. Kappen, and Dominic Elm. 2016. CLEVER: Gamification and Enterprise Knowledge Learning. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16. Austin, TX, USA. ACM. doi:10.1145/2968120.2987745

Heuristic Evaluation for Gameful Design

Lennart E. Nacke, Marim Ganaba, Elisa D. Mekler, Dennis L. Kappen, and Gustavo F. Tondello. 2016. Heuristic Evaluation for Gameful Design. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Ebstracts - CHI PLAY EA '16. Austin, TX, USA. ACM. doi:10.1145/2968120.2987729

The Gamification User Types Hexad Scale

Gustavo F. Tondello, Rina R. Wehbe, Lisa Diamond, Marc Busch, Andrzej Marczewski, and Lennart E. Nacke. 2016. The Gamification User Types Hexad Scale. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16. Austin, TX, USA. ACM. doi:10.1145/2967934.2968082

“The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects

Lennart E. Nacke, Gustavo F. Tondello, Rina R. Wehbe, Nicole Crenshaw, and Zachary Toups. 2016. “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16. Austin, TX, USA. ACM. doi:10.1145/2967934.2968088

Year 2015


CHI PLAYGUE: A Networking Game of Emergent Sociality

Lennart E. Nacke, Rylan Koroluk, Amanda Leo, Samantha N. Stahlke, Rina R. Wehbe, and Gustavo F. Tondello. 2015. CHI PLAYGUE: A Networking Game of Emergent Sociality. In Proceedings of CHI PLAY 2015. London, United Kingdom. ACM. doi:10.1145/2793107.2810265

The HEXAD Gamification User Types Questionnaire : Background and Development Process

Manfred Tscheligi, Lennart E. Nacke, Andrzej Marczewski, Gustavo F. Tondello, and Lisa Diamond. 2015. The HEXAD Gamification User Types Questionnaire : Background and Development Process. In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions. London, UK. ACM.

Toward Understanding Why Players Value In-Game Collections

Nicole Crenshaw, Lennart E. Nacke, Rina R. Wehbe, Gustavo F. Tondello, and Zachary Toups. 2015. Toward Understanding Why Players Value In-Game Collections. In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions. London, UK. ACM.

Towards a Personalized Playful Digital Wellness Assistant

Lennart E. Nacke, Rina R. Wehbe, and Gustavo F. Tondello. 2015. Towards a Personalized Playful Digital Wellness Assistant. In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions. London, UK. ACM.

Understanding Player Attitudes Towards Digital Game Objects

Nicole Crenshaw, Lennart E. Nacke, Zachary Toups, Rina R. Wehbe, and Gustavo F. Tondello. 2015. Understanding Player Attitudes Towards Digital Game Objects. In Proceedings of CHI PLAY 2015. London, United Kingdom. ACM. doi:10.1145/2793107.2810292