Lennart Nacke
Director of the HCI Games Group

Professor Nacke teaches User Experience, Human-Computer Interaction, and Game Design at the University of Waterloo. As part of the Stratford School of Interaction Design and Business, the Department of Communication Arts, and the Games Institute, he is researching player experience in video games, immersive VR environments, and gameful applications. As a truly interdisciplinary researcher, he is cross-appointed and supervises graduate students in the Department of Systems Design Engineering, the Department of English Language and Literature, and the Cheriton School of Computer Science. Together with co-researchers, he published the PXI — player experience inventory, gamification user types hexad scale, guidelines for biofeedback and sound design in games, and a book on games user research. Professor Nacke has served on the steering committee of the International Game Developers Association Games Research & User Experience Special Interest Group in the past, was the chair of the CHI PLAY conference steering committee from 2014–2018. His publications have won Best Paper Awards at the CHI, CSCW, and CHI PLAY conferences. He has published more than 100 scientific papers, which have been cited more than 10,000 times. He strongly believes in understanding users first to build more engaging games and compelling player experiences.
Teaching
Projects
Publications
Demystifying the First-Time Experience of Mobile Games: The Presence of a Tutorial Has a Positive Impact on Non-Expert Players’ Flow and Continuous-Use Intentions

Mario Passalacqua, Raphaël Morin, Sylvain Sénécal, Lennart Nacke, and Pierre-Majorique Léger. 2020. Demystifying the First-Time Experience of Mobile Games: The Presence of a Tutorial Has a Positive Impact on Non-Expert Players’ Flow and Continuous-Use Intentions. .
Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences

Vero Vanden Abeele, Katta Spiel, Lennart Nacke, Daniel Johnson, and Kathrin Gerling. 2020. Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences. .
Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App

Marcela Bomfim, Sharon Kirkpatrick, Lennart Nacke, and James Wallace. 2020. Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App. .
Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology

Giovanni Ribeiro, Katja Rogers, Maximilian Altmeyer , Thomas Terkildsen, and Lennart Nacke. 2020. Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology. .
Gamification of Older Adults’ Physical Activity: Thematic Analysis of an Eight-Week Experimental Study

Lennart Nacke, Pejman Mirza-Babaei, and Dennis Kappen. 2020. Gamification of Older Adults’ Physical Activity: Thematic Analysis of an Eight-Week Experimental Study. .
HexArcade: Predicting Hexad User Types By Using Gameful Applications

Maximilian Altmeyer , Gustavo Fortes Tondello, Antonio Krüger, and Lennart Nacke. 2020. HexArcade: Predicting Hexad User Types By Using Gameful Applications. .
Imi Pono: Creating an Ethical Framework for User Experience Design

Laura Fong, Jenny Waycott, Aynur Kadir, Jet Gispen, and Lennart Nacke. 2020. Imi Pono: Creating an Ethical Framework for User Experience Design. .
Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles

Nicole Dillen , Marco Ilievski, Edith Law, Lennart Nacke, Krzysztof Czarnecki, and Oliver Schneider. 2020. Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles. .
Me, Myself, and Not-I: Self-Discrepancy Type Predicts Avatar Creation Style

Mitchell Loewen, Christopher Burris, and Lennart Nacke. 2020. Me, Myself, and Not-I: Self-Discrepancy Type Predicts Avatar Creation Style. .
Older Adults’ Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study

Dennis Kappen, Pejman Mirza-Babaei, and Lennart Nacke. 2020. Older Adults’ Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study. .
Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games

Rina Wehbe, Terence Dickson , Anastasia Kuzminykh, Lennart Nacke, and Edward Lank. 2020. Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games. .
Playing in the backstore: interface gamification increases warehousing workforce engagement

Mario Passalacqua, Pierre-Majorique Léger, Lennart Nacke, Marc Fredette, Élise Labonté-Lemoyne, Xinli Lin, Tony Caprioli, and Sylvain Sénécal. 2020. Playing in the backstore: interface gamification increases warehousing workforce engagement. .
Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study

Lennart Nacke, Pejman Mirza-Babaei, and Dennis Kappen. 2020. Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study. .
Validation of User Preferences and Effects of Personalized Gamification on Task Performance

Gustavo Fortes Tondello and Lennart Nacke. 2020. Validation of User Preferences and Effects of Personalized Gamification on Task Performance. .
What is it Like to Be a Game?-Object Oriented Inquiry for Games Research, Design and Evaluation

Katta Spiel and Lennart Nacke. 2020. What is it Like to Be a Game?-Object Oriented Inquiry for Games Research, Design and Evaluation. .
" It Started as a Joke" On the Design of Idle Game

Katta Spiel, Sultan Alharthi, Andrew Cen, Jessica Hammer, Lennart Nacke, Zachary Toups, and Tess Tanenbaum. 2019. " It Started as a Joke" On the Design of Idle Game. .
A Pilot Study of a Digital Skill Tree in Gameful Education

Gustavo Fortes Tondello and Lennart Nacke. 2019. A Pilot Study of a Digital Skill Tree in Gameful Education. .
Biologically-Inspired Gameplay: Movement Algorithms for Artificially Intelligent (AI) Non-Player Characters (NPC)

Rina Wehbe, Giovanni Ribeiro, Kenny Fung, Lennart Nacke, and Edward Lank. 2019. Biologically-Inspired Gameplay: Movement Algorithms for Artificially Intelligent (AI) Non-Player Characters (NPC). .
Cross-Car, Multiplayer Games for Semi-Autonomous Driving

Matthew Lakier, Lennart Nacke, Takeo Igarashi, and Daniel Vogel. 2019. Cross-Car, Multiplayer Games for Semi-Autonomous Driving. .
Crushed it!: Interactive Floor Demonstration

Rina Wehbe, Kai Bornemann, Benjamin Hatscher, Joseph Tu, Lisa Freiman Cormier, Christian Hansen, Edward Lank, and Lennart Nacke. 2019. Crushed it!: Interactive Floor Demonstration. .
Defining Gameful Experience as a Psychological State Caused by Gameplay: Replacing the Term ‘Gamefulness’ with Three Distinct Constructs

Richard Landers, Gustavo Fortes Tondello, Dennis Kappen, Andrew Collmus, Elisa Mekler, and Lennart Nacke. 2019. Defining Gameful Experience as a Psychological State Caused by Gameplay: Replacing the Term ‘Gamefulness’ with Three Distinct Constructs. .
Do Cognitive Styles Influence Collective Sensemaking in Distributed Multiplayer Games?

Sultan Alharthi, George Raptis, Christina Katsini, Igor Dolgov, Lennart Nacke, and Zachary Toups. 2019. Do Cognitive Styles Influence Collective Sensemaking in Distributed Multiplayer Games?. .
Empirical Validation of the Gamification User Types Hexad Scale in English and Spanish

Gustavo Fortes Tondello, Alberto Mora, Andrzej Marczewski, and Lennart Nacke. 2019. Empirical Validation of the Gamification User Types Hexad Scale in English and Spanish. .
Gameful Design Heuristics: A Gamification Inspection Tool

Gustavo Fortes Tondello, Dennis Kappen, Marim Ganaba, and Lennart Nacke. 2019. Gameful Design Heuristics: A Gamification Inspection Tool. .
How to Write CHI Papers (Third Edition)

Lennart Nacke. 2019. How to Write CHI Papers (Third Edition). .
Human-Computer Interaction–INTERACT 2019: 17th IFIP TC 13 International Conference

Panayiotis Zaphiris, Marco Winckler, Helen Petrie, Lennart Nacke, Fernando Loizides, and David Lamas. 2019. Human-Computer Interaction–INTERACT 2019: 17th IFIP TC 13 International Conference. .
Motivational Affordances for Older Adults’ Physical Activity Technology: An Expert Evaluation

Dennis Kappen, Pejman Mirza-Babaei, and Lennart Nacke. 2019. Motivational Affordances for Older Adults’ Physical Activity Technology: An Expert Evaluation. .
Older Adults’ Physical Activity and Exergames: A Systematic Review

Dennis Kappen, Pejman Mirza-Babaei, and Lennart Nacke. 2019. Older Adults’ Physical Activity and Exergames: A Systematic Review. .
Player Characteristics and Video Game Preferences

Gustavo Fortes Tondello and Lennart Nacke. 2019. Player Characteristics and Video Game Preferences. .
The Development of" Orbit" The Collaborative BCI Game for Children with AD (H) D

Karina Arrambide, Lisa Freiman Cormier, Rina Wehbe, Lennart Nacke, Mareike Gabele, Sebastian Wagner, and Christian Hansen. 2019. The Development of" Orbit" The Collaborative BCI Game for Children with AD (H) D. .
The Impact of Using a Gamified Interface on Engagement in a Warehousing Management Task: A NeuroIS Research Proposal

Mario Passalacqua, Pierre-Majorique Léger, Sylvain Sénécal, Marc Fredette, Lennart Nacke, Xinli Lin, Karine Grande, Nicolas Robitaille, Liza Ziemer, and Tony Caprioli. 2019. The Impact of Using a Gamified Interface on Engagement in a Warehousing Management Task: A NeuroIS Research Proposal. .
The quest for a better tailoring of gameful design: An analysis of player type preferences

Alberto Mora, Gustavo Fortes Tondello, Laura Calvet, Carina González, Joan Arnedo-Moreno, and Lennart Nacke. 2019. The quest for a better tailoring of gameful design: An analysis of player type preferences. .
User Experience (UX) Research in Games

Lennart Nacke, Pejman Mirza-Babaei, and Anders Drachen. 2019. User Experience (UX) Research in Games. .
“I don't fit into a single type”: A Trait Model and Scale of Game Playing Preferences

Gustavo Fortes Tondello, Karina Arrambide, Giovanni Ribeiro, Andrew Cen, and Lennart Nacke. 2019. “I don't fit into a single type”: A Trait Model and Scale of Game Playing Preferences. .
A Theory of Gamification Principles Through Goal-Setting Theory

Gustavo Fortes Tondello, Hardy Premsukh, and Lennart Nacke. 2018. A Theory of Gamification Principles Through Goal-Setting Theory. .
Effect of personalized gameful design on student engagement

Alberto Mora, Gustavo Fortes Tondello, Lennart Nacke, and Joan Arnedo-Moreno. 2018. Effect of personalized gameful design on student engagement. .
Exploring the Role of Non-Player Characters and Gender in Player Identification
Katja Rogers, Maria Aufheimer, Michael Weber, and Lennart Nacke. 2018. Exploring the Role of Non-Player Characters and Gender in Player Identification. .
Games User Research
Anders Drachen, Pejman Mirza-Babaei, and Lennart Nacke (Eds). 2018. Games User Research. .
Games User Research Methods

Pejman Mirza-Babaei, Lennart Nacke, and Anders Drachen. 2018. Games User Research Methods. .
Games and Play SIG: Engaging Small Developer Communities

Lennart Nacke, Pejman Mirza-Babaei, Katta Spiel, Zachary Toups, and Katherine Isbister. 2018. Games and Play SIG: Engaging Small Developer Communities. .
Gamification of Older Adults’ Physical Activity: An Eight-Week Study

Dennis Kappen, Pejman Mirza-Babaei, and Lennart Nacke. 2018. Gamification of Older Adults’ Physical Activity: An Eight-Week Study. .
Gamification: Tools and Techniques for Motivating Users

Gustavo Fortes Tondello and Lennart Nacke. 2018. Gamification: Tools and Techniques for Motivating Users. .
How to Write CHI Papers: Second Edition

Lennart Nacke. 2018. How to Write CHI Papers: Second Edition. .
Information Visualisation, Gamification and Immersive Technologies in Participatory Planning

Nektarios Christodoulou, Andreas Papallas, Zona Kostic, and Lennart Nacke. 2018. Information Visualisation, Gamification and Immersive Technologies in Participatory Planning. .
Introduction to biometric measures for Games User Research
Lennart Nacke. 2018. Introduction to biometric measures for Games User Research. .
Introduction to biometric measures for Games User Research
Lennart Nacke. 2018. Introduction to biometric measures for Games User Research. .
Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games

Sultan Alharthi, Ruth Castillo, Ahmed Khalaf, Zachary Toups, Igor Dolgov, and Lennart Nacke. 2018. Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games. .
KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football

Katja Rogers, Mark Colley, David Lehr, Julian Frommel, Marcel Walch, Lennart Nacke, and Michael Weber. 2018. KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football. .
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play

Ryan Perry, Anders Drachen, Allison Kearney, Simone Kriglstein, Lennart Nacke, Rafet Sifa, Guenter Wallner, and Daniel Johnson. 2018. Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play. .
Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types

Rita Orji, Gustavo Fortes Tondello, and Lennart Nacke. 2018. Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types. .
Practical Insights into the Design of Future Disaster Response Training Simulations

Sultan Alharthi, Nicolas LaLone, Ahmed Khalaf, Ruth Castillo, Lennart Nacke, Igor Dolgov, and Zachary Toups. 2018. Practical Insights into the Design of Future Disaster Response Training Simulations. .
Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games

Sultan Alharthi, George Raptis, Christina Katsini, Igor Dolgov, Lennart Nacke, and Zachary Toups. 2018. Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games. .
Towards Customizing Gameful Systems by Gameful Design Elements

Gustavo Fortes Tondello and Lennart Nacke. 2018. Towards Customizing Gameful Systems by Gameful Design Elements. .
Towards a Trait Model of Video Game Preferences

Gustavo Fortes Tondello, Deltcho Valtchanov, Adrian Reetz, Rina Wehbe, Rita Orji, and Lennart Nacke. 2018. Towards a Trait Model of Video Game Preferences. .
Towards the Visual Design of Non-Player Characters for Narrative Roles
Katja Rogers, Maria Aufheimer, Michael Weber, and Lennart Nacke. 2018. Towards the Visual Design of Non-Player Characters for Narrative Roles. .
Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality

Katja Rogers, Giovanni Ribeiro, Rina Wehbe, Michael Weber, and Lennart Nacke. 2018. Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality. .
A Framework and Taxonomy of Videogame Playing Preferences

Gustavo Fortes Tondello, Rina Wehbe, Rita Orji, Giovanni Ribeiro, and Lennart Nacke. 2017. A Framework and Taxonomy of Videogame Playing Preferences. .
Applying Gameful Design Heuristics

Gustavo Fortes Tondello and Lennart Nacke. 2017. Applying Gameful Design Heuristics. .
CLEVER: A Gameful Enterprise Learning System

Dominic Elm, Gustavo Fortes Tondello, and Lennart Nacke. 2017. CLEVER: A Gameful Enterprise Learning System. .
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game “Destiny”

Mike Schäkermann, Giovanni Ribeiro, Guenter Wallner, Simone Kriglstein, Daniel Johnson, Anders Drachen, Rafet Sifa, and Lennart Nacke. 2017. Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game “Destiny”. .
Defining Gamification Video

Melissa Stocco, Marim Ganaba, Gustavo Fortes Tondello, and Lennart Nacke. 2017. Defining Gamification Video. .
Elements of Gameful Design Emerging from User Preferences

Gustavo Fortes Tondello, Alberto Mora, and Lennart Nacke. 2017. Elements of Gameful Design Emerging from User Preferences. .
Exploring the Potential of Game Audio for Wellbeing

Katja Rogers and Lennart Nacke. 2017. Exploring the Potential of Game Audio for Wellbeing. .
Foreword: 1st Workshop on Gamification and Games for Learning
Joan Arnedo-Moreno, González González , Carina Soledad, Alberto Mora, and Lennart Nacke. 2017. Foreword: 1st Workshop on Gamification and Games for Learning. .
From Joysticks to Pokémon Go: Games and Play Research in SIGCHI

Lennart Nacke, Zachary Toups, and Daniel Johnson. 2017. From Joysticks to Pokémon Go: Games and Play Research in SIGCHI. .
Games User Research and Gamification in Human-Computer Interaction

Lennart Nacke. 2017. Games User Research and Gamification in Human-Computer Interaction. .
Gamification through the Application of Motivational Affordances for Physical Activity Technology

Dennis Kappen, Pejman Mirza-Babaei, and Lennart Nacke. 2017. Gamification through the Application of Motivational Affordances for Physical Activity Technology. .
GazeTap: towards hands-free interaction in the operating room

Benjamin Hatscher, Maria Luz, Lennart Nacke, Norbert Elkmann, Veit Müller, and Christian Hansen. 2017. GazeTap: towards hands-free interaction in the operating room. .
How Multidisciplinary is Gamification Research? Results from a Scoping Review

Nicholas O'Donnel, Dennis Kappen, Zachary Fitz-Walter, Sebastian Deterding, Lennart Nacke, and Daniel Johnson. 2017. How Multidisciplinary is Gamification Research? Results from a Scoping Review. .
How to Write and Review CHI Papers

Lennart Nacke. 2017. How to Write and Review CHI Papers. .
Left Them 4 Dead: Perception of Humans versus Non-Player Character Teammates in Cooperative Gameplay

Rina Wehbe, Edward Lank, and Lennart Nacke. 2017. Left Them 4 Dead: Perception of Humans versus Non-Player Character Teammates in Cooperative Gameplay. .
Positive Gaming: Workshop on Gamification and Games for Wellbeing

Gustavo Fortes Tondello, Rita Orji, Kellie Vella, Daniel Johnson, Marierose van Dooren, and Lennart Nacke. 2017. Positive Gaming: Workshop on Gamification and Games for Wellbeing. .
Recommender Systems for Personalized Gamification

Gustavo Fortes Tondello, Rita Orji, and Lennart Nacke. 2017. Recommender Systems for Personalized Gamification. .
Testing Incremental Difficulty Design in Platformer Games

Rina Wehbe, Elisa Mekler, Mike Schäkermann, Edward Lank, and Lennart Nacke. 2017. Testing Incremental Difficulty Design in Platformer Games. .
The Adoption of Physiological Measures as an Evaluation Tool in UX

Vanessa Georges, François Courtemanche, Sylvain Sénécal, Pierre-Majorique Léger, Lennart Nacke, and Romain Pourchon. 2017. The Adoption of Physiological Measures as an Evaluation Tool in UX. .
The Impact of Health-Related User Interface Sounds on Player Experience

James Robb, Tom Garner, Karen Collins, and Lennart Nacke. 2017. The Impact of Health-Related User Interface Sounds on Player Experience. .
The maturing of gamification research

Lennart Nacke and Sebastian Deterding. 2017. The maturing of gamification research. .
Towards Personality-driven Persuasive Health Games and Gamified Systems

Rita Orji, Lennart Nacke, and Chrysanne Di Marco. 2017. Towards Personality-driven Persuasive Health Games and Gamified Systems. .
Using technology to boost employee wellbeing? How gamification can help or hinder results

Ekaterina Pogrebtsova, Gustavo Fortes Tondello, Hardy Premsukh, and Lennart Nacke. 2017. Using technology to boost employee wellbeing? How gamification can help or hinder results. .
"It was Colonel Mustard in the Study with the Candlestick": Using Artifacts to Create An Alternate Reality Game-The Unworkshop

Alina Striner, Lennart Nacke, Elizabeth Bonsignore, Matthew Louis Mauriello, Zachary Toups, Carlea Holl-Jensen, and Heather Kelley. 2016. "It was Colonel Mustard in the Study with the Candlestick": Using Artifacts to Create An Alternate Reality Game-The Unworkshop. .
ABOVE WATER: An Educational Game for Anxiety

Rina Wehbe, Diane Watson, Gustavo Fortes Tondello, Marim Ganaba, Melissa Stocco, Alvin Lee, and Lennart Nacke. 2016. ABOVE WATER: An Educational Game for Anxiety. .
ABOVE WATER: Extending the Play Space for Health

Rina Wehbe, Diane Watson, Gustavo Fortes Tondello, and Lennart Nacke. 2016. ABOVE WATER: Extending the Play Space for Health. .
Biometrics in a Data Driven World: Trends, Technologies, and Challenges.

Lennart Nacke and Regan Mandryk. 2016. Biometrics in a Data Driven World: Trends, Technologies, and Challenges.. .
CHI PLAYGUE: A Mobile Conference Networking Game

Gustavo Fortes Tondello, Rina Wehbe, and Lennart Nacke. 2016. CHI PLAYGUE: A Mobile Conference Networking Game. .
CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning

Dominic Elm, Gustavo Fortes Tondello, Dennis Kappen, Marim Ganaba, Melissa Stocco, and Lennart Nacke. 2016. CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning. .
CLEVER: Gamification and Enterprise Knowledge Learning

Dominic Elm, Dennis Kappen, Gustavo Fortes Tondello, and Lennart Nacke. 2016. CLEVER: Gamification and Enterprise Knowledge Learning. .
Design Strategies for Gamified Physical Activity Applications for Older Adults

Dennis Kappen, Lennart Nacke, Kathrin Gerling, and Lia Tsotos. 2016. Design Strategies for Gamified Physical Activity Applications for Older Adults. .
Design and preliminary validation of the player experience inventory

Vero Vanden Abeele, Lennart Nacke, Elisa Mekler, and Daniel Johnson. 2016. Design and preliminary validation of the player experience inventory. .
Games of the Heart and Mind: Affective Ludology and the Development of Emotionally Aware Player Experiences.

Pedro Nogueira, Samantha Stahlke, Rina Wehbe, and Lennart Nacke. 2016. Games of the Heart and Mind: Affective Ludology and the Development of Emotionally Aware Player Experiences.. .
Heuristic Evaluation for Gameful Design

Gustavo Fortes Tondello, Dennis Kappen, Elisa Mekler, Marim Ganaba, and Lennart Nacke. 2016. Heuristic Evaluation for Gameful Design. .
Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2

Deepika Vaddi, Zachary Toups, Igor Dolgov, Rina Wehbe, and Lennart Nacke. 2016. Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. .
Lightweight Games User Research for Indies and Non-Profit Organizations

Lennart Nacke, Christiane Moser, Anders Drachen, Pejman Mirza-Babaei, Andrea Abney, and Zhu (Cole) Zhenyu. 2016. Lightweight Games User Research for Indies and Non-Profit Organizations. .
Player Experience

Florian ‘Floyd’ Mueller, Christiane Moser, Lennart Nacke, and Josef Wiemeyer. 2016. Player Experience. .
The Gamification User Types Hexad Scale

Gustavo Fortes Tondello, Rina Wehbe, Lisa Diamond, Marc Busch, Andrzej Marczewski, and Lennart Nacke. 2016. The Gamification User Types Hexad Scale. .
“The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects

Zachary Toups, Nicole Crenshaw, Rina Wehbe, Gustavo Fortes Tondello, and Lennart Nacke. 2016. “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects. .
2015 Annual Symposium on Computer-Human Interaction in Play

Lennart Nacke, Regina Bernhaupt, Paul Cairns, and Anna L Cox. 2015. 2015 Annual Symposium on Computer-Human Interaction in Play. .
Actionable Inexpensive Games User Research.
Lennart Nacke, Steve Engels, and Pejman Mirza-Babaei. 2015. Actionable Inexpensive Games User Research.. .
All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games

Daniel Johnson, Lennart Nacke, and Peta Wyeth. 2015. All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games. .
CHI PLAYGUE: A Networking Game of Emergent Sociality

Gustavo Fortes Tondello, Rina Wehbe, Samantha Stahlke, Amanda Leo, Rylan Koroluk, and Lennart Nacke. 2015. CHI PLAYGUE: A Networking Game of Emergent Sociality. .
Collaborative Multi-Touch Clinical Handover System for the Neonatal Intensive Care Unit

Rishikesan Kamaleswaran, Rina Wehbe, Edward Pugh, Lennart Nacke, Carolyn McGregor, and Andrew James. 2015. Collaborative Multi-Touch Clinical Handover System for the Neonatal Intensive Care Unit. .
Data Synchronization in Games User Research

Rina Wehbe and Lennart Nacke. 2015. Data Synchronization in Games User Research. .
Designing and Evaluating Sociability in Online Video Games.
David Geerts, Lennart Nacke, Effie Lai-Chong Law, Panayiotis Zaphiris, and Georgios Christou. 2015. Designing and Evaluating Sociability in Online Video Games. . .
Games User Research and Physiological Game Evaluation

Lennart Nacke. 2015. Games User Research and Physiological Game Evaluation. .
Gamifying Research: Strategies, Opportunities, Challenges, Ethics
Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Seth Cooper, Lennart Nacke, and Jennifer Whitson. 2015. Gamifying Research: Strategies, Opportunities, Challenges, Ethics. .
Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents

Pedro Nogueira, Rui Rodrigues, Eugénio Oliveira, and Lennart Nacke. 2015. Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents. .
Personalization in Serious and Persuasive Games and Gamified Interactions

Marc Busch, Elke Mattheiss, Rita Orji, Andrzej Marczewski, Wolfgang Hochleitner, Michael Lankes, Lennart Nacke, and Manfred Tscheligi. 2015. Personalization in Serious and Persuasive Games and Gamified Interactions. .
The HEXAD Gamification User Types Questionnaire : Background and Development Process

Lisa Diamond, Gustavo Fortes Tondello, Andrzej Marczewski, Lennart Nacke, and Manfred Tscheligi. 2015. The HEXAD Gamification User Types Questionnaire : Background and Development Process. .
Toward Understanding Why Players Value In-Game Collections

Zachary Toups, Gustavo Fortes Tondello, Rina Wehbe, Lennart Nacke, and Nicole Crenshaw. 2015. Toward Understanding Why Players Value In-Game Collections. .
Towards Understanding the Importance of Co-Located Gameplay

Rina Wehbe and Lennart Nacke. 2015. Towards Understanding the Importance of Co-Located Gameplay. .
Towards a Personalized Playful Digital Wellness Assistant

Gustavo Fortes Tondello, Rina Wehbe, and Lennart Nacke. 2015. Towards a Personalized Playful Digital Wellness Assistant. .
Understanding Player Attitudes Towards Digital Game Objects

Gustavo Fortes Tondello, Rina Wehbe, Zachary Toups, Lennart Nacke, and Nicole Crenshaw. 2015. Understanding Player Attitudes Towards Digital Game Objects. .
Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2

Deepika Vaddi, Rina Wehbe, Zachary Toups, Samantha Stahlke, Rylan Koroluk, and Lennart Nacke. 2015. Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. .
Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game

Pedro Nogueira, Vasco Torres, Rui Rodrigues, Eugénio Oliveira, and Lennart Nacke. 2015. Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game. .
BrainHex: A Neurobiological Gamer Typology Survey

Lennart Nacke, Chris Bateman, and Regan Mandryk. 2014. BrainHex: A Neurobiological Gamer Typology Survey. .
Design guidelines for Gamifying reading applications
Rina Wehbe, James Robb, Jessica Clarke, João Costa, and Lennart Nacke. 2014. Design guidelines for Gamifying reading applications. .
Developing Iconic and Semi-Iconic Game Controllers

Lennart Nacke, João Costa, Dennis Kappen, James Robb, and Daniel Buckstein. 2014. Developing Iconic and Semi-Iconic Game Controllers. .
Engaged by Boos and Cheers: The Effect of Co-Located Game Audiences on Social Player Experience

Dennis Kappen, Pejman Mirza-Babaei, Jens Johannsmeier, Daniel Buckstein, James Robb, and Lennart Nacke. 2014. Engaged by Boos and Cheers: The Effect of Co-Located Game Audiences on Social Player Experience. .
First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play.
T. C. Nicholas Graham, Lennart Nacke, Regan Mandryk, and Florian ‘Floyd’ Mueller. 2014. First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play.. .
Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method

Pedro Nogueira, Rúben Aguiar, Rui Rodrigues, Eugénio Oliveira, and Lennart Nacke. 2014. Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method. .
Games and Entertainment Community SIG: Reaching Beyond CHI

Lennart Nacke, Pejman Mirza-Babaei, Magy Seif El-Nasr, Heather Desurvire, and Regina Bernhaupt. 2014. Games and Entertainment Community SIG: Reaching Beyond CHI. .
Introducing the Biometric Storyboards Tool for Games User Research

Pejman Mirza-Babaei and Lennart Nacke. 2014. Introducing the Biometric Storyboards Tool for Games User Research. .
Physiological Acrophobia Evaluation Through In Vivo Exposure in a VR CAVE

João Costa, James Robb, and Lennart Nacke. 2014. Physiological Acrophobia Evaluation Through In Vivo Exposure in a VR CAVE. .
Player Experience: Mixed Methods and Reporting Results

Veronica Zammitto, Pejman Mirza-Babaei, Ian Livingston, Marina Kobayashi, and Lennart Nacke. 2014. Player Experience: Mixed Methods and Reporting Results. .
Social Player Analytics in a Facebook Health Game

Lennart Nacke, Matthias Klauser, and Paul Prescod. 2014. Social Player Analytics in a Facebook Health Game. .
Synchronous Visualization of Video and Psychophysiological User Data

João Costa and Lennart Nacke. 2014. Synchronous Visualization of Video and Psychophysiological User Data. .
The Edge of Glory: The Relationship Between Metacritic Scores and Player Experience

Daniel Johnson, Christopher N. Watling, John Gardner, and Lennart Nacke. 2014. The Edge of Glory: The Relationship Between Metacritic Scores and Player Experience. .
Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame

Pejman Mirza-Babaei, Nathan Gale, João Costa, Lennart Nacke, and Daniel Johnson. 2014. Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame. .
Unified Visualization of Quantitative and Qualitative Playtesting Data

Pejman Mirza-Babaei, Günter Wallner, Graham McAllister, and Lennart Nacke. 2014. Unified Visualization of Quantitative and Qualitative Playtesting Data. .
User Research for 3D Display Settings with EEG Frontal Alpha Asymmetry
Rina Wehbe, Andrew Hogue, Christopher Zerebecki, Saad Khattak, and Lennart Nacke. 2014. User Research for 3D Display Settings with EEG Frontal Alpha Asymmetry. .
A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers

Pedro Nogueira, Rui Rodrigues, Eugénio Oliveira, and Lennart Nacke. 2013. A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers. .
A Regression-Based Method for Lightweight Emotional State Detection in Interactive Environments

Pedro Nogueira, Rui Rodrigues, Eugénio Oliveira, and Lennart Nacke. 2013. A Regression-Based Method for Lightweight Emotional State Detection in Interactive Environments. .
An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers

Rina Wehbe and Lennart Nacke. 2013. An Introduction to EEG Analysis Techniques and Brain-Computer Interfaces for Games User Researchers. .
An Introduction to Physiological Player Metrics for Evaluating Games

Lennart Nacke. 2013. An Introduction to Physiological Player Metrics for Evaluating Games. .
Assessing User Preference of Video Game Controller Button Settings

William Ellick, Pejman Mirza-Babaei, Sharon Wood, Duncan Smith, and Lennart Nacke. 2013. Assessing User Preference of Video Game Controller Button Settings. .
Contextual Influences on Mobile Player Experience--A Game User Experience Model

Stephan Engl and Lennart Nacke. 2013. Contextual Influences on Mobile Player Experience--A Game User Experience Model. .
Cycloshoot: Exergaming, Heart Rate, and User Experience.

Dennis Kappen and Lennart Nacke. 2013. Cycloshoot: Exergaming, Heart Rate, and User Experience.. .
Deconstructing 'Gamified' Task-Management Applications

Dennis Kappen, Jens Johannsmeier, and Lennart Nacke. 2013. Deconstructing 'Gamified' Task-Management Applications. .
Designing Gamification: Creating Gameful and Playful Experiences

Sebastian Deterding, Staffan Björk, Lennart Nacke, Dan Dixon, and Elizabeth Lawley. 2013. Designing Gamification: Creating Gameful and Playful Experiences. .
Designing and Evaluating Sociability in Online Video Games

Georgios Christou, Effie Lai-Chong Law, David Geerts, Lennart Nacke, and Panayiotis Zaphiris. 2013. Designing and Evaluating Sociability in Online Video Games. .
EEG-Based Assessment of Video and In-Game Learning

Rina Wehbe, Dennis Kappen, David Rojas, Matthias Klauser, Bill Kapralos, and Lennart Nacke. 2013. EEG-Based Assessment of Video and In-Game Learning. .
Exploring Social Interaction in Co-Located Multiplayer Games

Dennis Kappen, John Gregory, Daniel Stepchenko, Rina Wehbe, and Lennart Nacke. 2013. Exploring Social Interaction in Co-Located Multiplayer Games. .
Games User Research using EEG Techniques.

Rina Wehbe and Lennart Nacke. 2013. Games User Research using EEG Techniques.. .
Games User Research: Practice, Methods, and Applications

Pejman Mirza-Babaei, Veronica Zammitto, Joerg Niesenhaus, Mirweis Sangin, and Lennart Nacke. 2013. Games User Research: Practice, Methods, and Applications. .
Gamification 2013: Gameful Design, Research, and Applications.

Neil Randall, Kevin Harrigan, and Lennart Nacke. 2013. Gamification 2013: Gameful Design, Research, and Applications.. .
Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games

Pedro Nogueira, Rui Rodrigues, Eugénio Oliveira, and Lennart Nacke. 2013. Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games. .
How Does It Play Better? Exploring User Testing and Biometric Storyboards in Games User Research

Pejman Mirza-Babaei, Lennart Nacke, John Gregory, Nick Collins, and Geraldine Fitzpatrick. 2013. How Does It Play Better? Exploring User Testing and Biometric Storyboards in Games User Research. .
Introducing a Biometric Storyboards Tool for Games User Research.

Pejman Mirza-Babaei, Lennart Nacke, and John Gregory. 2013. Introducing a Biometric Storyboards Tool for Games User Research.. .
Social Player Analytics in a Facebook Health Game

Lennart Nacke, Matthias Klauser, and Paul Prescod. 2013. Social Player Analytics in a Facebook Health Game. .
Storyboarding for Games User Research

Pejman Mirza-Babaei and Lennart Nacke. 2013. Storyboarding for Games User Research. .
The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D

David Rojas, Bill Kapralos, Andrew Hogue, Karen Collins, Lennart Nacke, Sayra Cristancho, Cristina Conati, and Adam Dubrowski. 2013. The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D. .
The Kaleidoscope of Effective Gamification: Deconstructing Gamification in Business Applications

Dennis Kappen and Lennart Nacke. 2013. The Kaleidoscope of Effective Gamification: Deconstructing Gamification in Business Applications. .
Time's Up: Studying Leaderboards for Engaging Punctual Behaviour

João Costa, Rina Wehbe, James Robb, and Lennart Nacke. 2013. Time's Up: Studying Leaderboards for Engaging Punctual Behaviour. .
"I'm Just Here to Play Games": Social Dynamics and Sociality in an Online Game Site

Gregor McEwan, Carl Gutwin, Regan Mandryk, and Lennart Nacke. 2012. "I'm Just Here to Play Games": Social Dynamics and Sociality in an Online Game Site. .
Analysing Social Metrics in an Online Game Site

Gregor McEwan, Carl Gutwin, Regan Mandryk, and Lennart Nacke. 2012. Analysing Social Metrics in an Online Game Site. .
Biometric Storyboards: An Industry-Friendly Method for Evaluating Affect and User Experience in Games

Pejman Mirza-Babaei and Lennart Nacke. 2012. Biometric Storyboards: An Industry-Friendly Method for Evaluating Affect and User Experience in Games. .
Biometric Storyboards: Visualising Game User Research Data

Pejman Mirza-Babaei, Lennart Nacke, Geraldine Fitzpatrick, Gareth White, Graham McAllister, and Nick Collins. 2012. Biometric Storyboards: Visualising Game User Research Data. .
CycloShoot: A first-person shooter fitness game on a bicycle

Matthias Klauser, Daniel Stepchenko , Pejman Mirza-Babaei, and Lennart Nacke. 2012. CycloShoot: A first-person shooter fitness game on a bicycle. .
Feedback-Based Gameplay Metrics: Measuring Player Experience via Automatic Visual Analysis

Raphaël Marczak, Jasper van Vught, Gareth Schott, and Lennart Nacke. 2012. Feedback-Based Gameplay Metrics: Measuring Player Experience via Automatic Visual Analysis. .
Flow in Games: Proposing a Flow Experience Model

Lennart Nacke. 2012. Flow in Games: Proposing a Flow Experience Model. .
Full-Body Motion-Based Game Interaction for Older Adults

Kathrin Gerling, Ian Livingston, Lennart Nacke, and Regan Mandryk. 2012. Full-Body Motion-Based Game Interaction for Older Adults. .
Game User Research

Magy Seif El-Nasr, Heather Desurvire, Lennart Nacke, Anders Drachen, Licia Calvi, Katherine Isbister, and Regina Bernhaupt. 2012. Game User Research. .
Lennart Nacke on Marketing through Gamification & Reciprocity

Lennart Nacke. 2012. Lennart Nacke on Marketing through Gamification & Reciprocity. .
Mixed Reality Games

Elizabeth Bonsignore, Derek Hansen, Zachary Toups, Lennart Nacke, Anastasia Salter, and Wayne Lutters. 2012. Mixed Reality Games. .
Motion-Based Game Design for Older Adults

Kathrin Gerling, Ian Livingston, Lennart Nacke, and Regan Mandryk. 2012. Motion-Based Game Design for Older Adults. .
Accessible Games SIG

Arnie Lund, Annuska Perkins, Sri Kurniawan, and Lennart Nacke. 2011. Accessible Games SIG. .
Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction

Lennart Nacke, Michael Kalyn, Calvin Lough, and Regan Mandryk. 2011. Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction. .
Brain and Body Interfaces: Designing for Meaningful Interaction

Stephen Fairclough, Kiel Gilleade, Lennart Nacke, and Regan Mandryk. 2011. Brain and Body Interfaces: Designing for Meaningful Interaction. .
BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey

Lennart Nacke, Chris Bateman, and Regan Mandryk. 2011. BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey. .
Calibration Games : Making Calibration Tasks Enjoyable by Adding Motivating Game Elements

David Flatla, Carl Gutwin, Lennart Nacke, Scott Bateman, and Regan Mandryk. 2011. Calibration Games : Making Calibration Tasks Enjoyable by Adding Motivating Game Elements. .
Designing Affective Games Using Psychophysiological Input.

Lennart Nacke and Regan Mandryk. 2011. Designing Affective Games Using Psychophysiological Input.. .
Developing a Triangulation System for Digital Game Events, Observational Video, and Psychophysiological Data to Study Emotional Responses to a Virtual Character

J. Matias Kivikangas, Lennart Nacke, and Niklas Ravaja. 2011. Developing a Triangulation System for Digital Game Events, Observational Video, and Psychophysiological Data to Study Emotional Responses to a Virtual Character. .
Directions in Physiological Game Evaluation and Interaction

Lennart Nacke. 2011. Directions in Physiological Game Evaluation and Interaction. .
Evaluating Player Experience in Games

Anders Drachen, Calvin Lough, and Lennart Nacke. 2011. Evaluating Player Experience in Games. .
From Game Design Elements to Gamefulness: Defining "Gamification"

Sebastian Deterding, Dan Dixon, Rilla Khaled, and Lennart Nacke. 2011. From Game Design Elements to Gamefulness: Defining "Gamification". .
Gamification: Toward a Definition

Sebastian Deterding, Rilla Khaled, Lennart Nacke, and Dan Dixon. 2011. Gamification: Toward a Definition. .
Gamification: Using Game Design Elements in Non-Gaming Contexts

Sebastian Deterding, Miguel Sicart, Lennart Nacke, Kenton O'Hara, and Dan Dixon. 2011. Gamification: Using Game Design Elements in Non-Gaming Contexts. .
Influencing Experience: The Effects of Reading Game Reviews on Player Experience

Ian Livingston, Lennart Nacke, and Regan Mandryk. 2011. Influencing Experience: The Effects of Reading Game Reviews on Player Experience. .
LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments

Lennart Nacke, Sophie Stellmach, Dennis Sasse, Joerg Niesenhaus, and Raimund Dachselt. 2011. LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments. .
Player Typology in Theory and Practice

Chris Bateman, Rebecca Lowenhaupt, and Lennart Nacke. 2011. Player Typology in Theory and Practice. .
Player-Game Interaction Through Affective Sound

Lennart Nacke and Mark Grimshaw. 2011. Player-Game Interaction Through Affective Sound. .
The Impact of Negative Game Reviews and User Comments on Player Experience

Ian Livingston, Lennart Nacke, and Regan Mandryk. 2011. The Impact of Negative Game Reviews and User Comments on Player Experience. .
Towards a Framework of Player Experience Research

Lennart Nacke and Anders Drachen. 2011. Towards a Framework of Player Experience Research. .
3D Attentional Maps: Aggregated Gaze Visualizations in Three-Dimensional Virtual Environments

Sophie Stellmach, Lennart Nacke, and Raimund Dachselt. 2010. 3D Attentional Maps: Aggregated Gaze Visualizations in Three-Dimensional Virtual Environments. .
Advanced Gaze Visualizations for Three-Dimensional Virtual Environments

Sophie Stellmach, Lennart Nacke, and Raimund Dachselt. 2010. Advanced Gaze Visualizations for Three-Dimensional Virtual Environments. .
BioS-Play: Workshop on Multiuser and Social Biosignal Adaptive Games and Playful Applications
Kai Kuikkaniemi, Marko Turpeinen, Hannu Korhonen, Niklas Ravaja, Guillaume Chanel, and Lennart Nacke. 2010. BioS-Play: Workshop on Multiuser and Social Biosignal Adaptive Games and Playful Applications. .
Brain, Body and Bytes: Psychophysiological User Interaction

Audrey Girouard, Erin Solovey, Regan Mandryk, Desney Tan, Lennart Nacke, and Robert Jacob. 2010. Brain, Body and Bytes: Psychophysiological User Interaction. .
Bringing Digital Games to User Research and User Experience

Lennart Nacke, Joerg Niesenhaus, Stephan Engl, Alessandro Canossa, Kai Kuikkaniemi, and Thomas Immich. 2010. Bringing Digital Games to User Research and User Experience. .
Bringing Game Design and Affective Evaluation to User Research and User Experience

Lennart Nacke, Joerg Niesenhaus, Stephan Engl, Alessandro Canossa, Kai Kuikkaniemi, and Thomas Immich. 2010. Bringing Game Design and Affective Evaluation to User Research and User Experience. .
Correlation Between Heart Rate, Electrodermal Activity and Player Experience in First-Person Shooter Games

Anders Drachen, Lennart Nacke, Georgios Yannakakis, and Anja Pedersen. 2010. Correlation Between Heart Rate, Electrodermal Activity and Player Experience in First-Person Shooter Games. .
Critic-Proofing: Robust Validation Through Data-Mining

Ian Livingston, Lennart Nacke, and Regan Mandryk. 2010. Critic-Proofing: Robust Validation Through Data-Mining. .
Designing Affective Games with Physiological Input

Lennart Nacke and Regan Mandryk. 2010. Designing Affective Games with Physiological Input. .
Electroencephalographic Assessment of Player Experience: A Pilot Study in Affective Ludology

Lennart Nacke, Sophie Stellmach, and Craig Lindley. 2010. Electroencephalographic Assessment of Player Experience: A Pilot Study in Affective Ludology. .
Gameplay Experience Testing with Playability and Usability Surveys-An Experimental Pilot Study

Lennart Nacke, Jonas Schild, and Joerg Niesenhaus. 2010. Gameplay Experience Testing with Playability and Usability Surveys-An Experimental Pilot Study. .
How Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience–A Model Proposition

Stephan Engl and Lennart Nacke. 2010. How Mobile is Mobile Gaming? Contextual Influences on Mobile Player Experience–A Model Proposition. .
Methods for Evaluating Gameplay Experience in a Serious Gaming Context

Lennart Nacke, Anders Drachen, and Stefan Göbel. 2010. Methods for Evaluating Gameplay Experience in a Serious Gaming Context. .
More Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter Game

Lennart Nacke, Mark Grimshaw, and Craig Lindley. 2010. More Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter Game. .
Playability and Player Experience of Casual Games

Licia Calvi, Stefano Gualeni, Koos Nuijten, Lennart Nacke, and Karolien Poels. 2010. Playability and Player Experience of Casual Games. .
Psychocological Correlations with Gameplay Experience Dimensions

Anders Drachen, Lennart Nacke, Georgios Yannakakis, and Anja Pedersen. 2010. Psychocological Correlations with Gameplay Experience Dimensions. .
The Neurobiology of Play

Chris Bateman and Lennart Nacke. 2010. The Neurobiology of Play. .
Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction

Lennart Nacke. 2010. Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction. .
Affective Ludology, Flow and Immersion in a First-Person Shooter: Measurement of Player Experience

Lennart Nacke and Craig Lindley. 2009. Affective Ludology, Flow and Immersion in a First-Person Shooter: Measurement of Player Experience. .
Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment

Lennart Nacke. 2009. Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment. .
Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience.

Lennart Nacke, Anne Nacke, and Craig Lindley. 2009. Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience.. .
From Playability to a Hierarchical Game Usability Model

Lennart Nacke. 2009. From Playability to a Hierarchical Game Usability Model. .
Game Experience: Components and Methods of Measurement
Lennart Nacke. 2009. Game Experience: Components and Methods of Measurement. .
Gameplay Experience in a Gaze Interaction Game

Lennart Nacke, Sophie Stellmach, Dennis Sasse, and Craig Lindley. 2009. Gameplay Experience in a Gaze Interaction Game. .
Playability and Player Experience Research

Lennart Nacke, Anders Drachen, Kai Kuikkaniemi, Joerg Niesenhaus, Hannu Korhonen, Wouter Hoogen, Karolien Poels, Wijnand A. IJsselsteijn, and Yvonne Kort. 2009. Playability and Player Experience Research. .
Trends and Techniques in Visual Gaze Analysis

Sophie Stellmach, Lennart Nacke, Raimund Dachselt, and Craig Lindley. 2009. Trends and Techniques in Visual Gaze Analysis. .