Repidly: A Lightweight Tool for the Collaborative Analysis of Biosignals and Gameplay Videos

Written by Mike Schaekermann of the HCI Games Group Analysing physiological biodata is often cumbersome, does often not have a fast turnaround and does not allow for collaborative annotation. In this blog post, I would like to present a lightweight collaborative web application that enables games user researchers, designers, and analysts to easily make use of biosignals as metrics for the evaluation of video games . . . (Read More)
Gamification of Physical Activity: Spirit50

Gamification of Physical Activity: Spirit50

Written by Dennis L. Kappen and Lennart E. Nacke HCI Games Group collaborated with Erin Billowits, founder and owner of Vintage Fitness, a Toronto based health and wellness company catering to the fitness training needs of adults of age 50 years and older. Vintage Fitness aimed to engage older adults in daily exercise routines by catering to the specialized needs of  the demographic and tailoring fitness routines based on health conditions of older adults . . . (Read More)