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Researching Affective Systems and Engaging Interactions

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You are here: Home / 2016 / Archives for June 2016

Archives for June 2016

3 Inspiring Ways Gamification Is Being Used in Education

Written by Melissa Stocco. In my last post, I looked at the 15 ways gamification can be applied to education. I wanted to supplement my previous post by providing some concrete examples of how gamification is being used in the classroom. In addition, I made a list of tools for teachers and for students that …

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Biosignal Datasets for Emotion Recognition

Written by Mike Schaekermann. At the HCI Games Group, we love looking at emotion as a core driver of gameplay experience. One common technique used to find out how players experience a game prototype and what affective responses in-game interaction triggers, is to ask players how they feel after playing the game. For this purpose, …

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Three CHI 2016 Papers That Will Change the Way you Think About Game Design

Written by Lennart Nacke. If you work in the field of human-computer interaction, you are probably familiar with the field’s flagship conference: The Conference on Human Factors in Computing Systems also known as CHI. The conference attracts between 3,500–4,000 attendees every year (this year 3,876 people attended [2016]) and moves across different international locations. Last …

Read moreThree CHI 2016 Papers That Will Change the Way you Think About Game Design
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