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Designing Keyboards for an Aging Population

Designing Keyboards for an Aging Population

Written by Colin Whaley. For most people, physically using computer peripherals is not a usability barrier — a keyboard is a keyboard is a keyboard, right? However, for the elderly or those with nerve damage, both sensory and motor problems may make the use of such computer peripherals uncomfortable or even painful . . . (Read More)
The Gamification User Types Hexad Scale

The Gamification User Types Hexad Scale

Written by Gustavo Tondello. Infographics by Marim Ganaba. Several studies have indicated the need for personalising gamified systems to users’ personalities. However, mapping user personality onto design elements is difficult. To address this problem, Marczewski developed the Gamification User Types Hexad framework, based on research on human motivation, player types, and practical design experience . . . (Read More)
What is Gamification anyway?

What is Gamification anyway?

You may have heard of word Gamification. It’s as much a buzzword as it is a new academic field. Many people are interested in what it is and how to use it effectively, but don’t know why it works. It’s clear why, since games excite us by driving our curiosity to discover something new. They make us feel accomplished when we overcome a difficult challenge or reach personal objectives . . . (Read More)

Biosignal Datasets for Emotion Recognition

Written by Mike Schaekermann. At the HCI Games Group, we love looking at emotion as a core driver of gameplay experience. One common technique used to find out how players experience a game prototype and what affective responses in-game interaction triggers, is to ask players how they feel after playing the game . . . (Read More)

Three CHI 2016 Papers That Will Change the Way you Think About Game Design

Written by Lennart Nacke. If you work in the field of human-computer interaction, you are probably familiar with the field’s flagship conference: The Conference on Human Factors in Computing Systems also known as CHI. The conference attracts between 3,500–4,000 attendees every year (this year 3,876 people attended [2016]) and moves across different international locations . . . (Read More)