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Researching Affective Systems and Engaging Interactions

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Publications

Goal setting theory x Gamification

Understanding Gamification Through Goal-Setting Theory

Written by Gustavo Tondello of the HCI Games Group. Goal-setting theory has been used for decades to explain how to motivate people to perform better in work-related tasks by setting and monitoring goals. Gamification is also inherently a goal-oriented activity, aimed at fostering motivation; therefore, it is logic to expect that these two practices would …

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The Shadows That Tug at the Edges of Your Apprehensions: A Reflection of How Stealth Games Affect the Mind.

Stealth games are rather common in today’s video game culture. Popular titles such as Metal Gear Solid, Thief, Assassins Creed, The Last of Us, Hitman, Sly Cooper, and Splinter Cell often come to mind when discussing challenging yet exhilarating games. These games provide an overwhelming sense of immersion as difficult tasks draw the player in, …

Read moreThe Shadows That Tug at the Edges of Your Apprehensions: A Reflection of How Stealth Games Affect the Mind.
IEEE GEM 2014

IEEE GEM 2014

This year, the IEEE Consumer Electronics Society launched the Games, Entertainment, and Media (GEM) conference series, following the success of the previous International Games Innovation Conferences. Uniting the worlds of research and industry expertise, the conference serves as a platform for examining the current state of the art in game development and user research. The …

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IEEE GEM 2014

HCI Games group organizes the first CHI PLAY 2014 conference

For the first time this year, prestigious game researchers and designers from all over the world gather for an international conference exploring new developments in gaming technology and research applications. The conference, entitled Computer-Human Interaction in Play or CHI PLAY, was held in Toronto this past  week. We are proud to announce that CHI PLAY …

Read moreHCI Games group organizes the first CHI PLAY 2014 conference
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