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Proceedings

Player Experience: Mixed Methods and Reporting Results

Veronica Zammitto, Pejman Mirza-Babaei, Ian Livingston, Marina Kobayashi, and Lennart E. Nacke. 2014. Player Experience: Mixed Methods and Reporting Results. In Proceedings of CHI EA 2014. Toronto, ON, Canada. ACM, 147-150. doi:10.1145/2559206.2559239
PDFDOIBibTeX
@inproceedings{zammitto2014player,
Abstract = {The community of video game researchers has been rapidly evolving for the past few years, extending and modifying existing methodologies used by the HCI community to the environment of digital games. This one-day workshop investigates two areas that must be addressed to continue advancing the field: mixed method frameworks which integrate two or more techniques within a single study; and reporting as an integral part of the research process. The outcome of the workshop will be an archive of both the workshop submissions and the materials (posters and group productions). This will extend the discussion of topics beyond the workshop, and serve as a platform for future use and work. This one day workshop will bring together contributions from practitioners and academics in a yet untapped area of games user research.},
Address = {Toronto, ON, Canada},
Author = {V. Zammitto, P. Mirza-Babaei, I. J. Livingston, M. Kobayashi, and L. E. Nacke},
Booktitle = {Proceedings of CHI EA 2014},
Doi = {10.1145/2559206.2559239},
Organization = {ACM},
Pages = {147-150},
Publisher = {ACM},
Title = {Player Experience: Mixed Methods and Reporting Results},
Url = {https://hcigames.com/download/player-experience-mixed-methods-and-reporting-results},
Year = {2014},

Abstract

The community of video game researchers has been rapidly evolving for the past few years, extending and modifying existing methodologies used by the HCI community to the environment of digital games. This one-day workshop investigates two areas that must be addressed to continue advancing the field: mixed method frameworks which integrate two or more techniques within a single study; and reporting as an integral part of the research process. The outcome of the workshop will be an archive of both the workshop submissions and the materials (posters and group productions). This will extend the discussion of topics beyond the workshop, and serve as a platform for future use and work. This one day workshop will bring together contributions from practitioners and academics in a yet untapped area of games user research.

 

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