Hilda Hadan

Bio

Hilda Hadan is a Ph.D. candidate in Systems Design Engineering, collaborating with Dr. Lennart E. Nacke and Dr. Leah Zhang-Kennedy. She is a member of HCI Games Group, and the Safe Interactions Lab. Hilda holds a Master's degree in Security Informatics from the Indiana University Bloomington, the United States, and a Bachelor's degree in Automation Engineering.


Awards

Hilda's dissertation research on deceptive design in VR is funded by the Office of the Privacy Commissioner of Canada Contributions Program 2024-25 [see the project].

Hilda was awarded the 2023 Games Institute Seed Research Grant for her research on the privacy implications of XR [see the project].


Ongoing Projects

Deceptive Game Design in Virtual Reality
We developed a VR Deceptive Game Design Assessment Guide as our deductive codebook method for comparing deceptive design in computer and VR games. We adopted Gray et al. [1]’s ontology of deceptive designs as our starting point as it is the most recent and comprehensive framework at the time
Deceptive Design in Games
Our study reveals nine deceptive design patterns in Overwatch’s transition to free-to-play, emphasizing the need for balanced player investment, fairness, and transparent communication in the evolving games industry.
Privacy Implications of Extended Reality
Our survey of 464 XR users reveals that limited awareness of XR’s granular data collection restricts privacy-protective strategies, highlighting the need for better user education and transparent data practices in XR environments.
The Great AI Witch Hunt: Reviewers’ Perception and (Mis)conception
Study reveals AI-assisted writing enhances readability but may miss critical insights, ‘human touch’. It advocates for reviewers’ focus on research quality and unbiased judgment, regardless of writing tools used.

Selected Publications

  1. Hilda Hadan, Lydia Choong, Leah Zhang-Kennedy, and Lennart E. Nacke. 2024. Deceived by Immersion: A Systematic Analysis of Deceptive Design in Extended Reality. ACM Comput. Surv. 56, 10, Article 250 (May 2024), 25 pages. https://dl.acm.org/doi/10.1145/3659945
  2. Hilda Hadan, Sabrina Alicia Sgandurra, Leah Zhang-Kennedy, and Lennart E. Nacke. 2024. From Motivating to Manipulative: The Use of Deceptive Design in a Game’s Free-to-Play Transition. Proc. ACM Hum.-Comput. Interact. 8, CHI PLAY, Article 309 (October 2024), 31 pages. https://doi.org/10.1145/36770741
  3. Hilda Hadan, Leah Zhang-Kennedy, and Lennart E. Nacke. 2024. Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary Investigation. In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion ’24), October 14–17, 2024, Tampere, Finland. ACM, New York, NY, USA, 15 pages.https://doi.org/10.1145/3665463.36788201

All Publications: