Latest posts — page 3

Exergetic: An innovative digital solution to individually improve physical and cognitive functions using an exergame (video game-based) training in an ecologically valid and safe setting for the geriatric population

As the Canadian partner in this consortium, the HCI Games Group will focus on foundational research and usability studies to determine users’ needs and preferences for the context of an exergame for older adults. Under the supervision of Prof. Dr.

SWaGUR: Saskatchewan-Waterloo Games User Research

The Saskatchewan-Waterloo Games User Research (SWaGUR) program brings together 11 researchers from 7 departments at the Universities of Waterloo and Saskatchewan with the long-term goal of training 85 HQP in GUR in an interdisciplinary environment in collaboration with our industrial

HCI Games Group's Field Guide to CHI 2021

Our Presentations at CHI 2021 We have compiled list of research papers and presentations from our researchers from the HCI Games Group and our colleagues from Waterloo HCI here: Better, Funner, Stronger: A Gameful Approach to Nudge People into Making

The Challenge of Knowledge Translation

Knowledge translation is applicable in several areas and fields of research. It serves as an excellent process to present detailed and complex research into something that can be understood and digested by a general audience. As two Undergraduate Research Assistants

User Testing for Virtual Reality (VR) Headsets

Author: Karina Arrambide When user testing for games user research in VR, we must be aware of many factors, including simulation sickness. Virtual Reality headsets have increased in popularity over the past years. As a user, it is always exciting

A Daily Dosage of Toxicity in Dota2

Our student Joe writes about his personal experiences with toxicity in Dota 2. “Hey you donkey, you’re a horrible carry,” I said. Oh boy, did it feel great saying that out loud via the in-game voice chat. It was

Games as a Service – the model of Microtransactions

Written by Karina Arrambide of the HCI Games Group. It is no surprise that video games today offer players the opportunity to buy extra content, loot boxes, skins, DLC or expansion packs. It is common that after players buy a