Latest posts — page 6

Flashlights Off! – A Left 4 Dead 2 Game Review

By: Amanda Leo, Samantha Stahlke, Rylan Koroluk, and Rina Wehbe Left 4 Dead 2 is a cooperative first-person shooter game developed by Valve Corporation and released in 2009. The immense popularity of the Left 4 Dead (L4D) series has inspired

The Gameful World

The Gameful World is a book that aims to examine the key challenges of gamification and the ludification of culture, or, as presented by the editors, the Gameful World. It contains essays from more than 50 acknowledged experts representing both

The Ultimate First Person Shooter Game Simulator

There are many methods of combining various technologies with the goal of enhancing an experience, especially within the context of user immersion. The Gadget Show, a television program based out of the United Kingdom, looks at many of these combinations

The Use of Games and Play to Achieve Real-World Goals

In the last few years, there has been a growing interest in the application of game elements to real-life goals and tasks. These efforts are often directed towards self-improvement, encouraging positive lifestyle changes, and increasing motivation to complete work objectives.

Gamification: The Pursuit of Progression

Part of the article series Looking at Gamification: Personal Viewpoints. As a first-year wading (well, cliff-diving, really) into the depths of academic research reports last fall, I was struck with what you might call “jargon fatigue.” Though I was no

HCI Games Group at CHI 2014 in Toronto

This year, the annual ACM conference on Computer-Human Interaction (CHI), was held in Toronto, Ontario. The conference serves as a global summit of researchers, academics, and industry professionals in fields related to computer science, software development, user research, and interaction

HCI Games group organizes the first CHI PLAY 2014 conference

For the first time this year, prestigious game researchers and designers from all over the world gather for an international conference exploring new developments in gaming technology and research applications. The conference, entitled Computer-Human Interaction in Play or CHI PLAY,

IEEE GEM 2014

This year, the IEEE Consumer Electronics Society launched the Games, Entertainment, and Media (GEM) conference series, following the success of the previous International Games Innovation Conferences. Uniting the worlds of research and industry expertise, the conference serves as a platform