Project Details


Developing and Analysing Adaptive, Enjoyable, and Engaging Human-Computer Interfaces

Funded by an NSERC Discovery grant to Professor Nacke, this research program investigates new ways of building engaging interfaces for games and entertainment applications.

People

Lead

Lennart Nacke
Director of the HCI Games Group

Participants

Melissa Stocco
Undergraduate Researcher
Mike Schäkermann
Master's Student
Dominic Elm
Visiting Master's Student
Pejman Mirza-Babaei
Affiliated Faculty
Naeem Moosajee
Master's Student in Games User Research, Digital Wizard
James Robb
Master’s Student, Player Experience
Rylan Koroluk
Undergraduate Researcher
Jose Rodriguez
Master's Student
Amanda Leo
Lab Assistant
Samantha Stahlke
Lab Assistant, Charlatan of Doom, Official Comma Wrangler of the HCI Games Group
Henk-Jan de Groot
Lab Intern, Server Magician, and Specialist of Nontraditional Time Zones
Pedro Nogueira
External Ph.D. Student at University of Porto, Portugal
Brandon Hope
Web Wizard, Database Director, and Code Wrangler
Albert "Eddie" Shearer
Lab Man of Mystery
Daniel Stepchenko
Capstone Project: Magic Sensor Game
John Gregory
Capstone Project: Magic Sensor Game
Matthias Klauser
Ph.D. Student, Winter 2012
João Costa
Ph.D. Student, Novel Game Interaction Technologies and Immersive Game Design
Sedona Parnham
Lab Artist
Raphaël Marczak
External Ph.D. Student at University of Waikato, Signal Processing to Support Player Experience Assessment
Elisa Mekler
Post Doctoral Fellow
Mirza Beig
Web and Social Media Content Developer
Marim Ganaba
Master's Student and UX Researcher
Mitchell Loewen
Undergraduate Researcher, Psychology
Mahir Hoque
Undergraduate Researcher, UX Design
Karina Arrambide
Ph.D. Student, Games User Research
Alberto Mora
Visiting Ph.D. Student, Gamification Elements
Michelle Poon
Undergraduate Researcher, Language Learning Games
Basim Sahaf
Undergraduate Researcher, Unity Development
Gustavo Fortes Tondello
Ph.D. Student, Personalized Health Gamification
Rina Wehbe
Ph.D. Student, Errors, Perception of AI, Health Games
Dennis Kappen
Ph.D. Student, Game Design and User Interaction for Older Adults
Giovanni Ribeiro
Master's Student, Games User Research
Katja Rogers
Visiting Ph.D. Student, Audio and VR games
Lukas Schabler
Visiting Master's Student, Unity Development
Julia Brich
Visiting Ph.D. Student, Game Development for Human Emotions
Kenny Fung
Undergraduate Researcher, Unity and Angular Development
Joseph Tu
Undergraduate Researcher, Game Design
Andrew Cen
Master's Student, Game Design Research

Publications

Year 2017


A Framework and Taxonomy of Videogame Playing Preferences

Gustavo F. Tondello, Rina R. Wehbe, Rita Orji, Giovanni Ribeiro, and Lennart E. Nacke. 2017. A Framework and Taxonomy of Videogame Playing Preferences. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17. Amsterdam, Netherlands. ACM. doi:10.1145/3116595.3116629

Elements of Gameful Design Emerging from User Preferences

Gustavo F. Tondello, Alberto Mora, and Lennart E. Nacke. 2017. Elements of Gameful Design Emerging from User Preferences. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17. Amsterdam, Netherlands. ACM. doi:10.1145/3116595.3116627

Gamification through the Application of Motivational Affordances for Physical Activity Technology

Dennis L. Kappen, Pejman Mirza-Babaei, and Lennart E. Nacke. 2017. Gamification through the Application of Motivational Affordances for Physical Activity Technology. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17. Amsterdam, Netherlands. ACM. doi:10.1145/3116595.3116604

Testing Incremental Difficulty Design in Platformer Games

Rina R. Wehbe, Elisa D. Mekler, Mike Schäkermann, Edward Lank, and Lennart E. Nacke. 2017. Testing Incremental Difficulty Design in Platformer Games. In Proceeding of the 2017 ACM Conference on Human Factors in Computing Systems - CHI 2017. Denver, CO, USA. ACM, 5109-5113. doi:10.1145/3025453.3025697

Year 2016


Heuristic Evaluation for Gameful Design

Gustavo F. Tondello, Dennis L. Kappen, Elisa D. Mekler, Marim Ganaba, and Lennart E. Nacke. 2016. Heuristic Evaluation for Gameful Design. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Ebstracts - CHI PLAY EA '16. Austin, TX, USA. ACM. doi:10.1145/2968120.2987729

Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2

Deepika Vaddi, Zachary O. Toups, Igor Dolgov, Rina R. Wehbe, and Lennart E. Nacke. 2016. Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. In Proceedings of Graphics Interfaces 2016. Victoria, BC, Canada. ACM.

“The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects

Zachary O. Toups, Nicole K. Crenshaw, Rina R. Wehbe, Gustavo F. Tondello, and Lennart E. Nacke. 2016. “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16. Austin, TX, USA. ACM. doi:10.1145/2967934.2968088

Year 2015


Toward Understanding Why Players Value In-Game Collections

Zachary O. Toups, Gustavo F. Tondello, Rina R. Wehbe, Lennart E. Nacke, and Nicole K. Crenshaw. 2015. Toward Understanding Why Players Value In-Game Collections. In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions. London, UK. ACM.

Towards Understanding the Importance of Co-Located Gameplay

Rina R. Wehbe and Lennart E. Nacke. 2015. Towards Understanding the Importance of Co-Located Gameplay. In Proceedings of CHI PLAY 2015. London, United Kingdom. ACM. doi:2793107.2810312

Understanding Player Attitudes Towards Digital Game Objects

Gustavo F. Tondello, Rina R. Wehbe, Zachary O. Toups, Lennart E. Nacke, and Nicole K. Crenshaw. 2015. Understanding Player Attitudes Towards Digital Game Objects. In Proceedings of CHI PLAY 2015. London, United Kingdom. ACM. doi:10.1145/2793107.2810292

Year 2014


Developing Iconic and Semi-Iconic Game Controllers

Lennart E. Nacke, João Costa, Dennis L. Kappen, James Robb, and Daniel Buckstein. 2014. Developing Iconic and Semi-Iconic Game Controllers. In Proceedings of CHI PLAY 2014. Toronto, ON, Canada. ACM, 435-436. doi:10.1145/2658537.2661327

Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame

Pejman Mirza-Babaei, Nathan Gale, João Costa, Lennart E. Nacke, and Daniel Johnson. 2014. Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame. In Proceedings of CHI PLAY 2014. Toronto, ON, Canada. ACM, 201-206. doi:10.1145/2658537.2658705

Year 2013


Assessing User Preference of Video Game Controller Button Settings

William Ellick, Pejman Mirza-Babaei, Sharon Wood, Duncan Smith, and Lennart E. Nacke. 2013. Assessing User Preference of Video Game Controller Button Settings. In Proceedings of CHI EA 2013. Paris, France. ACM, 1107-1112. doi:10.1145/2468356.2468554

Exploring Social Interaction in Co-Located Multiplayer Games

Dennis L. Kappen, John Gregory, Daniel Stepchenko, Rina R. Wehbe, and Lennart E. Nacke. 2013. Exploring Social Interaction in Co-Located Multiplayer Games. In Proceedings of CHI EA 2013. Paris, France. ACM, 1119-1124. doi:10.1145/2468356.2468556

The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D

David Rojas, Bill Kapralos, Andrew Hogue, Karen Collins, Lennart E. Nacke, Sayra Cristancho, Cristina Conati, and Adam Dubrowski. 2013. The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D. In IEEE Transactions on Cybernetics 43, 6: 1572-1583. IEEE. doi:10.1109/TCYB.2013.2269712

Year 2012


Full-Body Motion-Based Game Interaction for Older Adults

Kathrin M. Gerling, Ian Livingston, Lennart E. Nacke, and Regan L. Mandryk. 2012. Full-Body Motion-Based Game Interaction for Older Adults. In Proceedings of CHI 2012. Austin, TX, United States. ACM, 1873-1882. doi:10.1145/2207676.2208324

Mixed Reality Games

Elizabeth Bonsignore, Derek L. Hansen, Zachary O. Toups, Lennart E. Nacke, Anastasia Salter, and Wayne Lutters. 2012. Mixed Reality Games. In Proceedings of CSCW 2012. Seattle, WA, United States. ACM, 7-8. doi:10.1145/2141512.2141517

Motion-Based Game Design for Older Adults

Kathrin M. Gerling, Ian Livingston, Lennart E. Nacke, and Regan L. Mandryk. 2012. Motion-Based Game Design for Older Adults. In Proceedings of GRAND 2012. Montréal, QC, Canada. .

Year 2011


LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments

Lennart E. Nacke, Sophie Stellmach, Dennis Sasse, Joerg Niesenhaus, and Raimund Dachselt. 2011. LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments. In Entertainment Computing 2, 4: 265-273. Elsevier. doi:10.1016/j.entcom.2010.09.004

Year 2010


3D Attentional Maps: Aggregated Gaze Visualizations in Three-Dimensional Virtual Environments

Sophie Stellmach, Lennart E. Nacke, and Raimund Dachselt. 2010. 3D Attentional Maps: Aggregated Gaze Visualizations in Three-Dimensional Virtual Environments. In Proceedings of AVI 2010. Rome, Italy. ACM, 345-348. doi:10.1145/1842993.1843058

Advanced Gaze Visualizations for Three-Dimensional Virtual Environments

Sophie Stellmach, Lennart E. Nacke, and Raimund Dachselt. 2010. Advanced Gaze Visualizations for Three-Dimensional Virtual Environments. In Proceedings of ETRA 2010. Austin, TX, United States. ACM, 109-112. doi:10.1145/1743666.1743693

Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction

Lennart E. Nacke. 2010. Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction. In Proceedings of Futureplay 2010. Vancouver, BC, Canada. ACM, 159-166. doi:10.1145/1920778.1920801

Year 2009


Gameplay Experience in a Gaze Interaction Game

Lennart E. Nacke, Sophie Stellmach, Dennis Sasse, and Craig A. Lindley. 2009. Gameplay Experience in a Gaze Interaction Game. In A. Villanueva, J.P. Hansen, and B. K. Ersbo II. Eds. Proceedings of COGAIN 2009. Lyngby, Denmark. The COGAIN Association, 49-54.