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HCI Games Group

Researching Affective Systems and Engaging Interactions

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Project Details

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Developing and Analysing Adaptive, Enjoyable, and Engaging Human-Computer Interfaces

Funded by an NSERC Discovery grant to Professor Nacke, this research program investigates new ways of building engaging interfaces for games and entertainment applications.

People

Lead

Lennart Nacke
Director of the HCI Games Group

Participants

Melissa Stocco
Undergraduate Researcher
Mike Schäkermann
Master's Student
Dominic Elm
Visiting Master's Student
Pejman Mirza-Babaei
Affiliated Faculty
Naeem Moosajee
Master's Student in Games User Research, Digital Wizard
James Robb
Master’s Student, Player Experience
Rylan Koroluk
Undergraduate Researcher
Jose Rodriguez
Master's Student
Amanda Leo
Lab Assistant
Samantha Stahlke
Lab Assistant, Charlatan of Doom, Official Comma Wrangler of the HCI Games Group
Henk-Jan de Groot
Lab Intern, Server Magician, and Specialist of Nontraditional Time Zones
Pedro Nogueira
External Ph.D. Student at University of Porto, Portugal
Brandon Hope
Web Wizard, Database Director, and Code Wrangler
Albert "Eddie" Shearer
Lab Man of Mystery
Daniel Stepchenko
Capstone Project: Magic Sensor Game
John Gregory
Capstone Project: Magic Sensor Game
Jens Johannsmeier
Lab Intern
Matthias Klauser
Ph.D. Student, Winter 2012
João Costa
Ph.D. Student, Novel Game Interaction Technologies and Immersive Game Design
Sedona Parnham
Lab Artist
Raphaël Marczak
External Ph.D. Student at University of Waikato, Signal Processing to Support PX Assessment
Elisa Mekler
Post Doctoral Fellow
Mirza Beig
Web and Social Media Content Developer
Marim Ganaba
Master's Student and UX Researcher
Mitchell Loewen
Undergraduate Researcher, Psychology
Mahir Hoque
Undergraduate Researcher, UX Design
Karina Arrambide
Ph.D. Student, Games User Research
Alberto Mora
Visiting Ph.D. Student, Gamification Elements
Michelle Alkema (Poon)
UX Researcher, Language Learning Games
Basim Sahaf
Undergraduate Researcher, Unity Development
Gustavo Fortes Tondello
Ph.D. Researcher, Personalization of Gameful Interactive Systems
Rina Wehbe
Ph.D. Student, Errors, Perception of AI, Health Games
Dennis Kappen
Ph.D. Graduate, Game Design and User Interaction for Older Adults
Giovanni Ribeiro
Master's Student, Games User Research
Katja Rogers
Postdoctoral Researcher, Game Audio and VR Experiences
Lukas Schabler
Visiting Master's Student, Unity Development
Julia Brich
Visiting Ph.D. Student, Game Development for Human Emotions
Kenny Fung
Master's Student, Unity and Angular Development
Joseph Tu
Master's Student, Game Design Research, Emotion in Games
Andrew Cen
Master's Student, Game Design Research
Derrick Maruko Wang
Master's Student, Game Design Research, Player Emotions

Publications


Article

Validation of User Preferences and Effects of Personalized Gamification on Task Performance

Gustavo Fortes Tondello and Lennart Nacke. 2020. Validation of User Preferences and Effects of Personalized Gamification on Task Performance. .
PDF

Proceedings

A Framework and Taxonomy of Videogame Playing Preferences

Gustavo Fortes Tondello, Rina Wehbe, Rita Orji, Giovanni Ribeiro, and Lennart Nacke. 2017. A Framework and Taxonomy of Videogame Playing Preferences. .
PDF

Proceedings

Elements of Gameful Design Emerging from User Preferences

Gustavo Fortes Tondello, Alberto Mora, and Lennart Nacke. 2017. Elements of Gameful Design Emerging from User Preferences. .
PDF

Proceedings

Exploring the Potential of Game Audio for Wellbeing

Katja Rogers and Lennart Nacke. 2017. Exploring the Potential of Game Audio for Wellbeing. .
PDF

Proceedings

Gamification through the Application of Motivational Affordances for Physical Activity Technology

Dennis Kappen, Pejman Mirza-Babaei, and Lennart Nacke. 2017. Gamification through the Application of Motivational Affordances for Physical Activity Technology. .
PDF

Proceedings

Testing Incremental Difficulty Design in Platformer Games

Rina Wehbe, Elisa Mekler, Mike Schäkermann, Edward Lank, and Lennart Nacke. 2017. Testing Incremental Difficulty Design in Platformer Games. .
PDF

Proceedings

Heuristic Evaluation for Gameful Design

Gustavo Fortes Tondello, Dennis Kappen, Elisa Mekler, Marim Ganaba, and Lennart Nacke. 2016. Heuristic Evaluation for Gameful Design. .
PDF

Proceedings

Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2

Deepika Vaddi, Zachary Toups, Igor Dolgov, Rina Wehbe, and Lennart Nacke. 2016. Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. .
PDF

Proceedings

“The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects

Zachary Toups, Nicole Crenshaw, Rina Wehbe, Gustavo Fortes Tondello, and Lennart Nacke. 2016. “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects. .
PDF

Proceedings

Toward Understanding Why Players Value In-Game Collections

Zachary Toups, Gustavo Fortes Tondello, Rina Wehbe, Lennart Nacke, and Nicole Crenshaw. 2015. Toward Understanding Why Players Value In-Game Collections. .
PDF

Proceedings

Towards Understanding the Importance of Co-Located Gameplay

Rina Wehbe and Lennart Nacke. 2015. Towards Understanding the Importance of Co-Located Gameplay. .
PDF

Proceedings

Understanding Player Attitudes Towards Digital Game Objects

Gustavo Fortes Tondello, Rina Wehbe, Zachary Toups, Lennart Nacke, and Nicole Crenshaw. 2015. Understanding Player Attitudes Towards Digital Game Objects. .
PDF

Proceedings

Developing Iconic and Semi-Iconic Game Controllers

Lennart Nacke, João Costa, Dennis Kappen, James Robb, and Daniel Buckstein. 2014. Developing Iconic and Semi-Iconic Game Controllers. .
PDF

Proceedings

Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame

Pejman Mirza-Babaei, Nathan Gale, João Costa, Lennart Nacke, and Daniel Johnson. 2014. Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame. .
PDF

Proceedings

Assessing User Preference of Video Game Controller Button Settings

William Ellick, Pejman Mirza-Babaei, Sharon Wood, Duncan Smith, and Lennart Nacke. 2013. Assessing User Preference of Video Game Controller Button Settings. .
PDF

Proceedings

Exploring Social Interaction in Co-Located Multiplayer Games

Dennis Kappen, John Gregory, Daniel Stepchenko, Rina Wehbe, and Lennart Nacke. 2013. Exploring Social Interaction in Co-Located Multiplayer Games. .
PDF

Article

The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D

David Rojas, Bill Kapralos, Andrew Hogue, Karen Collins, Lennart Nacke, Sayra Cristancho, Cristina Conati, and Adam Dubrowski. 2013. The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D. .
PDF

Proceedings

Full-Body Motion-Based Game Interaction for Older Adults

Kathrin Gerling, Ian Livingston, Lennart Nacke, and Regan Mandryk. 2012. Full-Body Motion-Based Game Interaction for Older Adults. .
PDF

Proceedings

Mixed Reality Games

Elizabeth Bonsignore, Derek Hansen, Zachary Toups, Lennart Nacke, Anastasia Salter, and Wayne Lutters. 2012. Mixed Reality Games. .
PDF

Proceedings

Motion-Based Game Design for Older Adults

Kathrin Gerling, Ian Livingston, Lennart Nacke, and Regan Mandryk. 2012. Motion-Based Game Design for Older Adults. .
PDF

Article

LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments

Lennart Nacke, Sophie Stellmach, Dennis Sasse, Joerg Niesenhaus, and Raimund Dachselt. 2011. LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments. .
PDF

Proceedings

3D Attentional Maps: Aggregated Gaze Visualizations in Three-Dimensional Virtual Environments

Sophie Stellmach, Lennart Nacke, and Raimund Dachselt. 2010. 3D Attentional Maps: Aggregated Gaze Visualizations in Three-Dimensional Virtual Environments. .
PDF

Proceedings

Advanced Gaze Visualizations for Three-Dimensional Virtual Environments

Sophie Stellmach, Lennart Nacke, and Raimund Dachselt. 2010. Advanced Gaze Visualizations for Three-Dimensional Virtual Environments. .
PDF

Proceedings

Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction

Lennart Nacke. 2010. Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction. .
PDF

Proceedings

Gameplay Experience in a Gaze Interaction Game

Lennart Nacke, Sophie Stellmach, Dennis Sasse, and Craig Lindley. 2009. Gameplay Experience in a Gaze Interaction Game. .
PDF

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