Developing and Analysing Adaptive, Enjoyable, and Engaging Human-Computer Interfaces
Funded by an NSERC Discovery grant to Professor Nacke, this research program investigates new ways of building engaging interfaces for games and entertainment applications.
People
Lead
Members
Raphaël Marczak
External Ph.D. Student at University of Waikato, Signal Processing to Support PX Assessment
External Ph.D. Student at University of Waikato, Signal Processing to Support PX Assessment
Katja Rogers
Postdoctoral Researcher, Game Audio, VR, Asymmetric Gameplay, Realism, Fidelity, Systematic Reviews
Postdoctoral Researcher, Game Audio, VR, Asymmetric Gameplay, Realism, Fidelity, Systematic Reviews
Joseph Tu
Ph.D. Student, Physiological Measures, Adaptive User Interface, Social Connectedness through Games and Gamification
Ph.D. Student, Physiological Measures, Adaptive User Interface, Social Connectedness through Games and Gamification
Publications
Validation of User Preferences and Effects of Personalized Gamification on Task Performance
Gustavo Fortes Tondello and Lennart Nacke. 2020. Validation of User Preferences and Effects of Personalized Gamification on Task Performance. In Frontiers in Computer Science 2: 29. Frontiers. doi:10.3389/fcomp.2020.00029
A Framework and Taxonomy of Videogame Playing Preferences
Gustavo Fortes Tondello, Rina Wehbe, Rita Orji, Giovanni Ribeiro, and Lennart Nacke. 2017. A Framework and Taxonomy of Videogame Playing Preferences. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17. Amsterdam, Netherlands. ACM, 329-340 . doi:10.1145/3116595.3116629
Elements of Gameful Design Emerging from User Preferences
Gustavo Fortes Tondello, Alberto Mora, and Lennart Nacke. 2017. Elements of Gameful Design Emerging from User Preferences. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17. Amsterdam, Netherlands. ACM, 129-142. doi:10.1145/3116595.3116627
Exploring the Potential of Game Audio for Wellbeing
Katja Rogers and Lennart Nacke. 2017. Exploring the Potential of Game Audio for Wellbeing. In Positive Gaming: Workshop on Gamification and Games for Wellbeing. Amsterdam, Netherlands. CEUR-WS.org. Online: http://ceur-ws.org/Vol-2055/paper8.pdf
Gamification through the Application of Motivational Affordances for Physical Activity Technology
Dennis Kappen, Pejman Mirza-Babaei, and Lennart Nacke. 2017. Gamification through the Application of Motivational Affordances for Physical Activity Technology. In Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17. Amsterdam, Netherlands. ACM. doi:10.1145/3116595.3116604
Testing Incremental Difficulty Design in Platformer Games
Rina Wehbe, Elisa Mekler, Mike Schäkermann, Edward Lank, and Lennart Nacke. 2017. Testing Incremental Difficulty Design in Platformer Games. In Proceeding of the 2017 ACM Conference on Human Factors in Computing Systems - CHI 2017. Denver, CO, USA. ACM, 5109-5113. doi:10.1145/3025453.3025697
Heuristic Evaluation for Gameful Design
Gustavo Fortes Tondello, Dennis Kappen, Elisa Mekler, Marim Ganaba, and Lennart Nacke. 2016. Heuristic Evaluation for Gameful Design. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Ebstracts - CHI PLAY EA '16. Austin, TX, USA. ACM. doi:10.1145/2968120.2987729
Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2
Deepika Vaddi, Zachary Toups, Igor Dolgov, Rina Wehbe, and Lennart Nacke. 2016. Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. In Proceedings of Graphics Interfaces 2016. Victoria, BC, Canada. ACM.
“The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects
Zachary Toups, Nicole Crenshaw, Rina Wehbe, Gustavo Fortes Tondello, and Lennart Nacke. 2016. “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16. Austin, TX, USA. ACM. doi:10.1145/2967934.2968088
Toward Understanding Why Players Value In-Game Collections
Zachary Toups, Gustavo Fortes Tondello, Rina Wehbe, Lennart Nacke, and Nicole Crenshaw. 2015. Toward Understanding Why Players Value In-Game Collections. In Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions. London, UK. ACM.
Towards Understanding the Importance of Co-Located Gameplay
Rina Wehbe and Lennart Nacke. 2015. Towards Understanding the Importance of Co-Located Gameplay. In Proceedings of CHI PLAY 2015. London, United Kingdom. ACM. doi:2793107.2810312
Understanding Player Attitudes Towards Digital Game Objects
Gustavo Fortes Tondello, Rina Wehbe, Zachary Toups, Lennart Nacke, and Nicole Crenshaw. 2015. Understanding Player Attitudes Towards Digital Game Objects. In Proceedings of CHI PLAY 2015. London, United Kingdom. ACM. doi:10.1145/2793107.2810292
Developing Iconic and Semi-Iconic Game Controllers
Lennart Nacke, João Costa, Dennis Kappen, James Robb, and Daniel Buckstein. 2014. Developing Iconic and Semi-Iconic Game Controllers. In Proceedings of CHI PLAY 2014. Toronto, ON, Canada. ACM, 435-436. doi:10.1145/2658537.2661327
Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame
Pejman Mirza-Babaei, Nathan Gale, João Costa, Lennart Nacke, and Daniel Johnson. 2014. Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame. In Proceedings of CHI PLAY 2014. Toronto, ON, Canada. ACM, 201-206. doi:10.1145/2658537.2658705
Assessing User Preference of Video Game Controller Button Settings
William Ellick, Pejman Mirza-Babaei, Sharon Wood, Duncan Smith, and Lennart Nacke. 2013. Assessing User Preference of Video Game Controller Button Settings. In Proceedings of CHI EA 2013. Paris, France. ACM, 1107-1112. doi:10.1145/2468356.2468554
Exploring Social Interaction in Co-Located Multiplayer Games
Dennis Kappen, John Gregory, Daniel Stepchenko, Rina Wehbe, and Lennart Nacke. 2013. Exploring Social Interaction in Co-Located Multiplayer Games. In Proceedings of CHI EA 2013. Paris, France. ACM, 1119-1124. doi:10.1145/2468356.2468556
The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D
David Rojas, Bill Kapralos, Andrew Hogue, Karen Collins, Lennart Nacke, Sayra Cristancho, Cristina Conati, and Adam Dubrowski. 2013. The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D. In IEEE Transactions on Cybernetics 43, 6: 1572-1583. IEEE. doi:10.1109/TCYB.2013.2269712
Full-Body Motion-Based Game Interaction for Older Adults
Kathrin Gerling, Ian Livingston, Lennart Nacke, and Regan Mandryk. 2012. Full-Body Motion-Based Game Interaction for Older Adults. In Proceedings of CHI 2012. Austin, TX, United States. ACM, 1873-1882. doi:10.1145/2207676.2208324
Mixed Reality Games
Elizabeth Bonsignore, Derek Hansen, Zachary Toups, Lennart Nacke, Anastasia Salter, and Wayne Lutters. 2012. Mixed Reality Games. In Proceedings of CSCW 2012. Seattle, WA, United States. ACM, 7-8. doi:10.1145/2141512.2141517
Motion-Based Game Design for Older Adults
Kathrin Gerling, Ian Livingston, Lennart Nacke, and Regan Mandryk. 2012. Motion-Based Game Design for Older Adults. In Proceedings of GRAND 2012. Montréal, QC, Canada.
LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments
Lennart Nacke, Sophie Stellmach, Dennis Sasse, Joerg Niesenhaus, and Raimund Dachselt. 2011. LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments. In Entertainment Computing 2, 4: 265-273. Elsevier. doi:10.1016/j.entcom.2010.09.004
3D Attentional Maps: Aggregated Gaze Visualizations in Three-Dimensional Virtual Environments
Sophie Stellmach, Lennart Nacke, and Raimund Dachselt. 2010. 3D Attentional Maps: Aggregated Gaze Visualizations in Three-Dimensional Virtual Environments. In Proceedings of AVI 2010. Rome, Italy. ACM, 345-348. doi:10.1145/1842993.1843058
Advanced Gaze Visualizations for Three-Dimensional Virtual Environments
Sophie Stellmach, Lennart Nacke, and Raimund Dachselt. 2010. Advanced Gaze Visualizations for Three-Dimensional Virtual Environments. In Proceedings of ETRA 2010. Austin, TX, United States. ACM, 109-112. doi:10.1145/1743666.1743693
Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction
Lennart Nacke. 2010. Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction. In Proceedings of Futureplay 2010. Vancouver, BC, Canada. ACM, 159-166. doi:10.1145/1920778.1920801
Gameplay Experience in a Gaze Interaction Game
Lennart Nacke, Sophie Stellmach, Dennis Sasse, and Craig Lindley. 2009. Gameplay Experience in a Gaze Interaction Game. In A. Villanueva, J. Hansen, and B. Ersbo. Eds. Proceedings of COGAIN 2009. Lyngby, Denmark. The COGAIN Association, 49-54.