Developing and Analysing Adaptive, Enjoyable, and Engaging Human-Computer Interfaces
People
Lead
Participants
External Ph.D. Student at University of Waikato, Signal Processing to Support PX AssessmentPublications
Validation of User Preferences and Effects of Personalized Gamification on Task Performance
A Framework and Taxonomy of Videogame Playing Preferences
Elements of Gameful Design Emerging from User Preferences
Exploring the Potential of Game Audio for Wellbeing
Gamification through the Application of Motivational Affordances for Physical Activity Technology
Testing Incremental Difficulty Design in Platformer Games
Heuristic Evaluation for Gameful Design
Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2
“The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects
Toward Understanding Why Players Value In-Game Collections
Towards Understanding the Importance of Co-Located Gameplay
Understanding Player Attitudes Towards Digital Game Objects
Developing Iconic and Semi-Iconic Game Controllers
Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame
Assessing User Preference of Video Game Controller Button Settings
Exploring Social Interaction in Co-Located Multiplayer Games
The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D
Full-Body Motion-Based Game Interaction for Older Adults
Mixed Reality Games
Motion-Based Game Design for Older Adults
LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments
3D Attentional Maps: Aggregated Gaze Visualizations in Three-Dimensional Virtual Environments
Advanced Gaze Visualizations for Three-Dimensional Virtual Environments
Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction
Gameplay Experience in a Gaze Interaction Game
Funded by an NSERC Discovery grant to Professor Nacke, this research program investigates new ways of building engaging interfaces for games and entertainment applications.
Raphaël Marczak
Gustavo Fortes Tondello and Lennart Nacke. 2020. Validation of User Preferences and Effects of Personalized Gamification on Task Performance. .
Gustavo Fortes Tondello, Rina Wehbe, Rita Orji, Giovanni Ribeiro, and Lennart Nacke. 2017. A Framework and Taxonomy of Videogame Playing Preferences. .
Gustavo Fortes Tondello, Alberto Mora, and Lennart Nacke. 2017. Elements of Gameful Design Emerging from User Preferences. .
Katja Rogers and Lennart Nacke. 2017. Exploring the Potential of Game Audio for Wellbeing. .
Dennis Kappen, Pejman Mirza-Babaei, and Lennart Nacke. 2017. Gamification through the Application of Motivational Affordances for Physical Activity Technology. .
Rina Wehbe, Elisa Mekler, Mike Schäkermann, Edward Lank, and Lennart Nacke. 2017. Testing Incremental Difficulty Design in Platformer Games. .
Gustavo Fortes Tondello, Dennis Kappen, Elisa Mekler, Marim Ganaba, and Lennart Nacke. 2016. Heuristic Evaluation for Gameful Design. .
Deepika Vaddi, Zachary Toups, Igor Dolgov, Rina Wehbe, and Lennart Nacke. 2016. Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. .
Zachary Toups, Nicole Crenshaw, Rina Wehbe, Gustavo Fortes Tondello, and Lennart Nacke. 2016. “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects. .
Zachary Toups, Gustavo Fortes Tondello, Rina Wehbe, Lennart Nacke, and Nicole Crenshaw. 2015. Toward Understanding Why Players Value In-Game Collections. .
Rina Wehbe and Lennart Nacke. 2015. Towards Understanding the Importance of Co-Located Gameplay. .
Gustavo Fortes Tondello, Rina Wehbe, Zachary Toups, Lennart Nacke, and Nicole Crenshaw. 2015. Understanding Player Attitudes Towards Digital Game Objects. .
Lennart Nacke, João Costa, Dennis Kappen, James Robb, and Daniel Buckstein. 2014. Developing Iconic and Semi-Iconic Game Controllers. .
Pejman Mirza-Babaei, Nathan Gale, João Costa, Lennart Nacke, and Daniel Johnson. 2014. Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame. .
William Ellick, Pejman Mirza-Babaei, Sharon Wood, Duncan Smith, and Lennart Nacke. 2013. Assessing User Preference of Video Game Controller Button Settings. .
Dennis Kappen, John Gregory, Daniel Stepchenko, Rina Wehbe, and Lennart Nacke. 2013. Exploring Social Interaction in Co-Located Multiplayer Games. .
David Rojas, Bill Kapralos, Andrew Hogue, Karen Collins, Lennart Nacke, Sayra Cristancho, Cristina Conati, and Adam Dubrowski. 2013. The Effect of Sound on Visual Fidelity Perception in Stereoscopic 3-D. .
Kathrin Gerling, Ian Livingston, Lennart Nacke, and Regan Mandryk. 2012. Full-Body Motion-Based Game Interaction for Older Adults. .
Elizabeth Bonsignore, Derek Hansen, Zachary Toups, Lennart Nacke, Anastasia Salter, and Wayne Lutters. 2012. Mixed Reality Games. .
Kathrin Gerling, Ian Livingston, Lennart Nacke, and Regan Mandryk. 2012. Motion-Based Game Design for Older Adults. .
Lennart Nacke, Sophie Stellmach, Dennis Sasse, Joerg Niesenhaus, and Raimund Dachselt. 2011. LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments. .
Sophie Stellmach, Lennart Nacke, and Raimund Dachselt. 2010. 3D Attentional Maps: Aggregated Gaze Visualizations in Three-Dimensional Virtual Environments. .
Sophie Stellmach, Lennart Nacke, and Raimund Dachselt. 2010. Advanced Gaze Visualizations for Three-Dimensional Virtual Environments. .
Lennart Nacke. 2010. Wiimote vs. Controller: Electroencephalographic Measurement of Affective Gameplay Interaction. .
Lennart Nacke, Sophie Stellmach, Dennis Sasse, and Craig Lindley. 2009. Gameplay Experience in a Gaze Interaction Game. .