Developing and Analyzing Immersive Game Technologies and Components for Motivation, Wellbeing, and Guidance
Game technologies have become ubiquitous in our lives as a crucial supplement to wearable computing devices, mobile health trackers, and behaviour-change and social-connection apps. Digital games are known for capturing our attention for hours at a time, and for encouraging repeated and continued technology use, making them an ideal application for motivating behaviour change, helping us to improve our health, social life, and learning. Popular emerging game technologies range from location-tracking games using wearable devices and mobile phones to completely immersive technologies using virtual reality (VR) headsets and surround-sound headphones. However, these technologies are not limited to digital games only. To effectively take advantage of these new and emerging game technologies, we need to investigate how they can improve human well-being and how we can leverage them to motivate and train people. We need to understand the benefits and limitations of these technologies to be able to develop them effectively.
People
Lead
Members
Joseph Tu
Ph.D. Student, Physiological Measures, Adaptive User Interface, Social Connectedness through Games and Gamification
Ph.D. Student, Physiological Measures, Adaptive User Interface, Social Connectedness through Games and Gamification
Katja Rogers
Postdoctoral Researcher, Game Audio, VR, Asymmetric Gameplay, Realism, Fidelity, Systematic Reviews
Postdoctoral Researcher, Game Audio, VR, Asymmetric Gameplay, Realism, Fidelity, Systematic Reviews