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Publications: Misc

You are here: Home / Publications: Misc


Misc

Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment

Lennart Nacke. 2009. Affective Ludology: Scientific Measurement of User Experience in Interactive Entertainment. .
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Misc

Human-Computer Interaction–INTERACT 2019: 17th IFIP TC 13 International Conference

Panayiotis Zaphiris, Marco Winckler, Helen Petrie, Lennart Nacke, Fernando Loizides, and David Lamas. 2019. Human-Computer Interaction–INTERACT 2019: 17th IFIP TC 13 International Conference. .

Misc

Designing and Evaluating Sociability in Online Video Games.

David Geerts, Lennart Nacke, Effie Lai-Chong Law, Panayiotis Zaphiris, and Georgios Christou. 2015. Designing and Evaluating Sociability in Online Video Games. . .

Misc

2015 Annual Symposium on Computer-Human Interaction in Play

Lennart Nacke, Regina Bernhaupt, Paul Cairns, and Anna L Cox. 2015. 2015 Annual Symposium on Computer-Human Interaction in Play. .

Misc

First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play.

T. C. Nicholas Graham, Lennart Nacke, Regan Mandryk, and Florian ‘Floyd’ Mueller. 2014. First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play.. .

Misc

Gamification 2013: Gameful Design, Research, and Applications.

Neil Randall, Kevin Harrigan, and Lennart Nacke. 2013. Gamification 2013: Gameful Design, Research, and Applications.. .

Misc

How to publish research results for academic and non-academic audiences

Gustavo Fortes Tondello. 2018. How to publish research results for academic and non-academic audiences. .

Misc

UMAP 2017 Fifty Shades of Personalization-Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization

Elke Mattheiss, Marc Busch, Rita Orji, Gustavo Fortes Tondello, Andrzej Marczewski, Wolfgang Hochleitner, Michael Lankes, and Manfred Tscheligi. 2017. UMAP 2017 Fifty Shades of Personalization-Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization. .

Misc

Positive Computing: A novel research field to promote human well-being

Gustavo Fortes Tondello. 2017. Positive Computing: A novel research field to promote human well-being. .

Misc

An introduction to gamification in human-computer interaction

Gustavo Fortes Tondello. 2016. An introduction to gamification in human-computer interaction. .

Misc

User Research for 3D Display Settings with EEG Frontal Alpha Asymmetry

Rina Wehbe, Andrew Hogue, Christopher Zerebecki, Saad Khattak, and Lennart Nacke. 2014. User Research for 3D Display Settings with EEG Frontal Alpha Asymmetry. .

Misc

Synchronous Visualization of Video and Psychophysiological User Data

João Costa and Lennart Nacke. 2014. Synchronous Visualization of Video and Psychophysiological User Data. .

Misc

Cycloshoot: Exergaming, Heart Rate, and User Experience.

Dennis Kappen and Lennart Nacke. 2013. Cycloshoot: Exergaming, Heart Rate, and User Experience.. .

Misc

Introducing a Biometric Storyboards Tool for Games User Research.

Pejman Mirza-Babaei, Lennart Nacke, and John Gregory. 2013. Introducing a Biometric Storyboards Tool for Games User Research.. .

Misc

Games User Research using EEG Techniques.

Rina Wehbe and Lennart Nacke. 2013. Games User Research using EEG Techniques.. .

Misc

Storyboarding for Games User Research

Pejman Mirza-Babaei and Lennart Nacke. 2013. Storyboarding for Games User Research. .

Misc

CycloShoot: A first-person shooter fitness game on a bicycle

Matthias Klauser, Daniel Stepchenko , Pejman Mirza-Babaei, and Lennart Nacke. 2012. CycloShoot: A first-person shooter fitness game on a bicycle. .

Misc

Biometric Storyboards: An Industry-Friendly Method for Evaluating Affect and User Experience in Games

Pejman Mirza-Babaei and Lennart Nacke. 2012. Biometric Storyboards: An Industry-Friendly Method for Evaluating Affect and User Experience in Games. .

Misc

Lennart Nacke on Marketing through Gamification & Reciprocity

Lennart Nacke. 2012. Lennart Nacke on Marketing through Gamification & Reciprocity. .

Misc

Designing Affective Games Using Psychophysiological Input.

Lennart Nacke and Regan Mandryk. 2011. Designing Affective Games Using Psychophysiological Input.. .

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