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You are here: Home / Archives for Gamification

Gamification

Games as a Service – the model of Microtransactions

  Written by Karina Arrambide of the HCI Games Group. It is no surprise that video games today offer players the opportunity to buy extra content, loot boxes, skins, DLC or expansion packs. It is common that after players buy a game at full price, they start to see messages that encourage them to buy additional …

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Goal setting theory x Gamification

Understanding Gamification Through Goal-Setting Theory

Written by Gustavo Tondello of the HCI Games Group. Goal-setting theory has been used for decades to explain how to motivate people to perform better in work-related tasks by setting and monitoring goals. Gamification is also inherently a goal-oriented activity, aimed at fostering motivation; therefore, it is logic to expect that these two practices would …

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CHI PLAY 2017 in beautiful Amsterdam — the Venice of the North

CHI PLAY 2017 was held in Amsterdam, one of the most relaxed and serendipitous places on earth, where time and transit did wait for you to experience the grandeur of architecture, design and human connections. People were quite helpful, courteous and very eager to show you the way around.   CHI PLAY as a conference …

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Nintendo-Commercial

My Life Has Turned Into a Nintendo Commercial

By Colin Whaley of the HCI Games Group. The Nintendo Switch and Nintendo Wii U, despite having similar controllers and even some overlap in game libraries, are such fundamentally different experiences that I’ve bought the same game for it twice. The Switch’s launch commercial shows all manner of multiplayer experiences, including Mario Kart, with a …

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The Five Gamification Languages: Gameful Experiences That Last

[slideshare id=77792802&doc=gamilearn-gamification-keynote-170712133723] Written by Lennart Nacke, Director of the HCI Games Group. (Read on Medium or watch the Video.) Recently, I had the pleasure of being invited to give a keynote at the GamiLearn conference about the five gamification languages in Tenerife. I took the opportunity to discuss some ideas that have been floating around in …

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CHI-2016-keynote

Jamie Madigan’s 30 Ideas Keynote at CHI PLAY 2016

Written by Lennart Nacke. I am at the CHI PLAY conference (a conference series that I started 3 years ago in Toronto) in Austin, Texas and the conference just began with a great keynote from Jamie Madigan of The Psychology of Games. Look, it's @JamieMadigan kicking off #chiplay16 with https://t.co/rZFh5W06U0 pic.twitter.com/02th3IoQcH — Lennart Nacke #UX …

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CLEVER

CLEVER: Gamification and Enterprise Knowledge Learning

Written by Dominic Elm, Dennis Kappen, Gustavo Tondello, and Lennart Nacke. CLEVER will be demonstrated during the Student Game Design Competition at CHI PLAY ’16. Knowledge management (KM) represents the process of effectively capturing, documenting, assimilating, sharing, and deploying organizational knowledge [1,2]. Focused aggregation of such knowledge is critical for maximizing organizational objectives, as well …

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The Gamification User Types Hexad Scale

Written by Gustavo Tondello. Infographics by Marim Ganaba. Several studies have indicated the need for personalising gamified systems to users’ personalities. However, mapping user personality onto design elements is difficult. To address this problem, Marczewski developed the Gamification User Types Hexad framework, based on research on human motivation, player types, and practical design experience. He …

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Does Gamification Work in the Software Development Process?

Written by Alberto Mora. Puede leer la versión en español de este post aquí. A lot has been written about the benefits of gamification in recent years. When people talk about gamification they generally focus on sectors such as education, marketing, sales, energy, and health. However, there are a variety of different areas that could …

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What is Gamification anyway?

You may have heard of word Gamification. It’s as much a buzzword as it is a new academic field. Many people are interested in what it is and how to use it effectively, but don’t know why it works. It’s clear why, since games excite us by driving our curiosity to discover something new. They …

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3 Inspiring Ways Gamification Is Being Used in Education

Written by Melissa Stocco. In my last post, I looked at the 15 ways gamification can be applied to education. I wanted to supplement my previous post by providing some concrete examples of how gamification is being used in the classroom. In addition, I made a list of tools for teachers and for students that …

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15 Ways Gamification Can Be Applied to Education

Written by Melissa Stocco. A big challenge teachers face is presenting course material in a way that peaks their students’ interest and engages them to participate. Gamification is a technique teachers can use to get students involved in classroom activities and encourage them to learn course material. Gamification does this by using “game design elements …

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Gamification of Physical Activity: Spirit50

Written by Dennis L. Kappen and Lennart E. Nacke HCI Games Group collaborated with Erin Billowits, founder and owner of Vintage Fitness, a Toronto based health and wellness company catering to the fitness training needs of adults of age 50 years and older. Vintage Fitness aimed to engage older adults in daily exercise routines by catering to …

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