New Publication by Hilda Hadan: "Deceived by Immersion: A Systematic Analysis of Deceptive Design in Extended Reality"
New Publication by Hilda Hadan: "Deceived by Immersion: A Systematic Analysis of Deceptive Design in Extended Reality"
New Publication by Hilda Hadan: "Deceived by Immersion: A Systematic Analysis of Deceptive Design in Extended Reality"
New Publication by Hilda Hadan: Gamification and Gaming in Cryptocurrency Education
Our Presentations at CHI 2021 We have compiled list of research papers and presentations from our researchers from the HCI Games Group and our colleagues from Waterloo HCI here: Better, Funner, Stronger: A Gameful Approach to Nudge People into Making
Knowledge translation is applicable in several areas and fields of research. It serves as an excellent process to present detailed and complex research into something that can be understood and digested by a general audience. As two Undergraduate Research Assistants
This is the third and final blog post in our interview series with Orest Sushko, a sound designer who has an extensive portfolio in audio design and collaborated with many big-name directors, including David Cronenberg Guillermo Del Toro.
For Oerst’s full biography, and insight into what his job involves, see: An Interview With Horror Sound Designer Orest Sushko || Part II – Eliciting Emotions In Different GenresFor Oerst’s full biography, and insight into what his job involves, see
Orest Sushko is an Emmy-nominated sound designer. Katja Rogers interviewed him during her PhD. Orest Sushko – Biography As a re-recording mixer, Orest’s work in shaping the soundtracks for film and television has garnered him two Emmy nominations, an Emmy
Author: Karina Arrambide When user testing for games user research in VR, we must be aware of many factors, including simulation sickness. Virtual Reality headsets have increased in popularity over the past years. As a user, it is always exciting
Our student Joe writes about his personal experiences with toxicity in Dota 2. “Hey you donkey, you’re a horrible carry,” I said. Oh boy, did it feel great saying that out loud via the in-game voice chat. It was
Dungeon World is a tabletop game by Sage LaTorra and Adam Koebel that uses an adapted version of the Powered by the Apocalypse RPG engine. Whenever a player character attempts to do a difficult task, they must roll two six-sided
Written by Karina Arrambide of the HCI Games Group. It is no surprise that video games today offer players the opportunity to buy extra content, loot boxes, skins, DLC or expansion packs. It is common that after players buy a
Written by Gustavo Tondello of the HCI Games Group. Goal-setting theory has been used for decades to explain how to motivate people to perform better in work-related tasks by setting and monitoring goals. Gamification is also inherently a goal-oriented activity,