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Three CHI 2016 Papers That Will Change the Way you Think About Game Design

Written by Lennart Nacke. If you work in the field of human-computer interaction, you are probably familiar with the field’s flagship conference: The Conference on Human Factors in Computing Systems also known as CHI. The conference attracts between 3,500–4,000 attendees every year (this year 3,876 people attended [2016]) and moves across different international locations . . . (Read More)
Playful Interactions at CHI PLAY 2015

Playful Interactions at CHI PLAY 2015

The HCI Games Group attended and presented several works at CHI PLAY 2015, the second edition of the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play. CHI PLAY is an international and interdisciplinary conference for researchers and professionals of all areas of play, games, and human-computer interaction, which fosters discussion of current high quality research in games and HCI as foundations for the future of digital play . . . (Read More)

The HCI Games Group will be at CHI PLAY 2015

The HCI Games Group will be at CHI PLAY 2015 next week in London, UK! If you are going to the Conference, come play our game CHI PLAYGUE with us! CHI PLAYGUE is a conference game designed to facilitate interaction among strangers and encourage social networking. To defend from a cybernetic alien invasion, each participant of CHI PLAY 2015 will have to interact with as many other participants as they can, to build Earth’s defenses . . . (Read More)
HCI Games Group at CHI 2014 in Toronto

HCI Games Group at CHI 2014 in Toronto

This year, the annual ACM conference on Computer-Human Interaction (CHI), was held in Toronto, Ontario. The conference serves as a global summit of researchers, academics, and industry professionals in fields related to computer science, software development, user research, and interaction design. At the conference, the HCI Games Group was involved in the organization of both a workshop and a special interest group revolving around the role of games and games research in the field of computer-human interaction . . . (Read More)
IEEE GEM 2014

IEEE GEM 2014

This year, the IEEE Consumer Electronics Society launched the Games, Entertainment, and Media (GEM) conference series, following the success of the previous International Games Innovation Conferences. Uniting the worlds of research and industry expertise, the conference serves as a platform for examining the current state of the art in game development and user research . . . (Read More)